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Teams Vorteil
LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Schnelle Bombenanlage (sec)
00:23s01:27s
Schnelle Bombenanlage (sec)
00:24s01:27s
Tec-9 Kills auf der Karte
31.3025
Tec-9 Schaden (avg/round)
30.63.5
Flash geblendet auf der Karte (opp)
3729
GLOCK Schaden (avg/round)
11.43.9
GLOCK Kills auf der Karte
31.4429
GLOCK Schaden (avg/round)
18.33.9
M4A1 Kills auf der Karte
104.5517
M4A1 Schaden (avg/round)
66.116.3
Aufstellungen
Aufstellung
Aufstellung
- Starter
- Starter
Historisch Karten Gewinnrate Letzte 6 Monate
Nuke
78%
Inferno
67%
Vertigo
67%
Overpass
50%
Anubis
25%
Ancient
17%
Mirage
13%
Letzte 5 Karten
Nuke
22%
9
6
Inferno
67%
6
5
Vertigo
0%
1
21
Overpass
50%
2
14
Anubis
50%
12
6
Ancient
27%
15
5
Mirage
33%
9
5
Letzte 5 Karten
Nuke
100%
2
1
Inferno
0%
1
13
Vertigo
67%
3
8
Overpass
100%
1
11
Anubis
25%
4
3
Ancient
44%
9
3
Mirage
20%
5
3
Letzte Ergebnisse
Kopf an Kopf
Vergangene Spiele
- wllll
- wlwww
Info
Match analysis of Take Flyte vs LAG by the Bo3.gg Team
In the CS2 match between Take Flyte and LAG, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Ancient, and victory was secured by LAG. The MVP of this match was ogwizard.
LAG analytics
The team LAG secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 0 bombs during the match.
The standout players for LAG were ogwizard contributed 20 kills and experative contributed 15 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 6923 overall damage.
On the defensive side, LAG held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Take Flyte analytics
The team Take Flyte managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Take Flyte were CoJoMo contributed 7 kills and BeaKie contributed 9 kills. 3701 of total damage by Take Flyte could not prevent LAG from securing the victory
On the defensive side, Take Flyte struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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