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Take Charge Anzeigetafel Ancient (M1)

+/-

RUNDEN PUNKTZAHL

32

15

6

+17

102

5:2

11

2

8.5

+27%

23

14

3

+9

97

4:0

6

2

7.6

+6%

20

19

8

+1

91

4:5

5

0

6.6

+21%

16

21

5

-5

70

1:1

3

1

5.8

-10%

11

24

6

-13

57

1:4

2

0

4.7

-21%

Gesamt

102

93

28

+9

416

15:12

27

5

6.6

+5%

Take Flyte Anzeigetafel Ancient (M1)

+/-

RUNDEN PUNKTZAHL

31

18

2

+13

120

4:1

9

1

8.6

+40%

14

21

7

-7

64

4:2

2

0

5.5

-7%

17

18

2

-1

64

2:2

3

0

5.5

-11%

19

21

2

-2

58

1:7

6

0

5.1

-8%

11

24

5

-13

70

1:3

2

0

4.8

-10%

Gesamt

92

102

18

-10

376

12:15

22

1

5.9

+1%

Teamvorteil Ancient (M1)
Info
Map Analysis of Take Charge vs Take Flyte by the Bo3.gg Team

Take Charge on Ancient Analysis

Take Charge demonstrated their prowers on Ancient, securing 15 out of 27 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Take Charge on Ancient were Hunter, who contributed 32 kills, and Sandman, who added 23 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 11245 overall damage.


On the defensive side of Ancient, Take Charge held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Take Flyte on Ancient Analysis

Ancient proved to be a challenging battleground for Take Flyte, as they managed to secure 12 out of 27 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Take Flyte on Ancient included Wolffe, who contributed 31 kills, and seb, who added 14 kills. Despite their individual efforts, inflicting 10145 total damage, Take Flyte couldn't prevent Take Charge from securing victory on Ancient


On the defensive side of Ancient, Take Flyte struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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