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Teams Vorteil
LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Runden-Siegesserie
113
GLOCK Kills auf der Karte
31.4429
GLOCK Schaden (avg/round)
18.43.9
M4A1 Schaden (avg/round)
60.916.3
AK47 Schaden (avg/round)
76.925.3
USP Kills auf der Karte
31.6107
USP Schaden (avg/round)
14.44.7
AK47 Kills auf der Karte
106.6606
AK47 Schaden (avg/round)
71.625.3
Galil Schaden (avg/round)
16.35.7
Historisch Karten Gewinnrate Letzte 6 Monate
Inferno
63%
Overpass
50%
Nuke
27%
Vertigo
17%
Mirage
12%
Anubis
5%
Ancient
3%
Letzte 5 Karten
Inferno
0%
0
8
Overpass
0%
1
3
Nuke
67%
6
0
Vertigo
67%
3
1
Mirage
33%
3
7
Anubis
60%
5
2
Ancient
70%
10
0
Letzte 5 Karten
Inferno
63%
19
8
Overpass
50%
8
32
Nuke
40%
15
13
Vertigo
50%
14
11
Mirage
45%
22
13
Anubis
55%
22
5
Ancient
67%
21
8
Info
Match analysis of RUBY vs ARCRED by the Bo3.gg Team
In the CS2 match between RUBY and ARCRED, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Vertigo, Anubis, Nuke, and victory was secured by RUBY. The MVP of this match was sowalio.
RUBY analytics
The team RUBY secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo, Nuke. They also successfully set 0 bombs during the match.
The standout players for RUBY were sowalio contributed 36 kills and w1nt3r contributed 23 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 14354 overall damage.
On the defensive side, RUBY held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
ARCRED analytics
The team ARCRED managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for ARCRED were Sh4GGi contributed 30 kills and DSSj contributed 26 kills. 13272 of total damage by ARCRED could not prevent RUBY from securing the victory
On the defensive side, ARCRED struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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