Teams Vorteil
LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Schnelle Bombenanlage (sec)
00:31s01:28s
Schnelle Bombenanlage (sec)
00:28s01:28s
GLOCK Schaden (avg/round)
15.73.8
AK47 Schaden (avg/round)
58.925.4
Molotov Schaden (avg/round)
6.92
Rauch auf eine Karte geworfen
2315.0791
Flash Dauer auf der Karte (sec)
01:28s00:39s
Schaden (total/round)
42873
Spieler Punktzahl (round)
40801012
Spieler Punktzahl (round)
37281012
Aufstellungen
Aufstellung
Starter
Starter
Starter
Starter
Starter
Aufstellung
Starter
Starter
Starter
Starter
Starter
Historisch Karten Gewinnrate Letzte 6 Monate
Overpass
50%
Inferno
31%
Vertigo
25%
Mirage
25%
Ancient
8%
Nuke
3%
Anubis
0%
Letzte 5 Karten
Overpass
0%
4
10
Inferno
44%
9
4
Vertigo
50%
2
20
Mirage
25%
8
4
Ancient
38%
13
5
Nuke
17%
6
7
Anubis
40%
15
3
Letzte 5 Karten
Overpass
50%
6
11
Inferno
13%
8
4
Vertigo
25%
4
13
Mirage
50%
14
0
Ancient
46%
13
5
Nuke
20%
5
16
Anubis
40%
5
13
Letzte Ergebnisse
Vergangene Spiele
- llwlw
- wllww
Info
Match analysis of Reason vs Bad News Bears by the Bo3.gg Team
In the CS2 match between Reason and Bad News Bears, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Anubis, Inferno, and victory was secured by Reason. The MVP of this match was BeaKie.
Reason analytics
The team Reason secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Anubis, Inferno. They also successfully set 0 bombs during the match.
The standout players for Reason were BeaKie contributed 64 kills and hyza contributed 48 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 27929 overall damage.
On the defensive side, Reason held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Bad News Bears analytics
The team Bad News Bears managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Bad News Bears were Umar contributed 58 kills and RZU contributed 55 kills. 26474 of total damage by Bad News Bears could not prevent Reason from securing the victory
On the defensive side, Bad News Bears struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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