Teams Vorteil
LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Schnelle Bombenanlage (sec)
00:28s01:30s
Schnelle Bombenanlage (sec)
00:30s01:30s
Schnelle Bombenanlage (sec)
00:31s01:30s
AWP Kills auf der Karte
256.5798
AWP Schaden (avg/round)
70.721.6
Flash geblendet auf der Karte (opp)
7530
Galil Kills auf der Karte
61.8064
Kopfschüsse (total/map)
238
Multi-Tötungen x-
4
Multi-Tötungen x-
4
Historisch Karten Gewinnrate Letzte 6 Monate
Vertigo
100%
Dust II
65%
Overpass
30%
Mirage
30%
Inferno
17%
Ancient
8%
Nuke
5%
Letzte 5 Karten
Vertigo
0%
0
26
Dust II
65%
17
15
Overpass
30%
10
7
Mirage
50%
8
19
Inferno
50%
14
8
Ancient
75%
16
0
Nuke
75%
20
1
Letzte 5 Karten
Vertigo
100%
1
2
Dust II
0%
0
4
Overpass
0%
0
8
Mirage
80%
5
3
Inferno
67%
6
4
Ancient
67%
6
0
Nuke
80%
5
1
Info
Match analysis of ODDIK vs INTZ by the Bo3.gg Team
In the CS2 match between ODDIK and INTZ, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Ancient, Mirage, and victory was secured by ODDIK. The MVP of this match was remix.
ODDIK analytics
The team ODDIK secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Mirage. They also successfully set 0 bombs during the match.
The standout players for ODDIK were remix contributed 53 kills and RICIOLI contributed 43 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 20258 overall damage.
On the defensive side, ODDIK held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
INTZ analytics
The team INTZ managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for INTZ were TEKO contributed 24 kills and Leomonster contributed 36 kills. 15943 of total damage by INTZ could not prevent ODDIK from securing the victory
On the defensive side, INTZ struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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