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Teams Vorteil
LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
AWP Schaden (avg/round)
6521.6
Molotov Schaden (avg/round)
7.62.1
GLOCK Schaden (avg/round)
14.84.1
Schaden (avg/round)
139.31871.7
Spieler Punktzahl (round)
39901010
Multi-Tötungen x-
4
Multi-Tötungen x-
4
Kupplung (opponents)
2
Molotov Schaden (total/round)
8623.7
Flash Dauer pro Runde (sec)
00:16s00:05s
Historisch Karten Gewinnrate Letzte 6 Monate
Inferno
100%
Vertigo
s
75%
Anubis
67%
Ancient
40%
Mirage
25%
Nuke
s
7%
Dust II
0%
Letzte 5 Karten
Inferno
100%
2
14
Vertigo
25%
4
13
Anubis
67%
3
3
Ancient
40%
10
5
Mirage
25%
12
4
Nuke
60%
5
10
Dust II
0%
0
1
Letzte 5 Karten
Inferno
0%
1
1
Vertigo
100%
2
0
Anubis
0%
2
1
Ancient
0%
3
1
Mirage
0%
0
2
Nuke
67%
3
0
Dust II
0%
1
0
Letzte Ergebnisse
Kopf an Kopf
Vergangene Spiele
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- wwwlw
Info
Match analysis of MIGHT vs straykids by the Bo3.gg Team
In the CS2 match between MIGHT and straykids, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Nuke, Inferno, and victory was secured by MIGHT. The MVP of this match was PwnAlone.
MIGHT analytics
The team MIGHT secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Inferno. They also successfully set 0 bombs during the match.
The standout players for MIGHT were PwnAlone contributed 56 kills and Snakes contributed 49 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 23080 overall damage.
On the defensive side, MIGHT held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
straykids analytics
The team straykids managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for straykids were zebra contributed 40 kills and BeastmaNN contributed 34 kills. 20518 of total damage by straykids could not prevent MIGHT from securing the victory
On the defensive side, straykids struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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