Teams Vorteil
Punktzahl
5.7
6.1
Ancient0.4
Gewinn Runden
11
13
Ancient2
Tötungen
74
82
Ancient8
Schaden
8.3K
8.97K
Ancient678
Ökonomie
476.4K
536.35K
Ancient59950
LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Schnelle Bombenanlage (sec)
00:34s01:27s
Schnelle Bombenanlage (sec)
00:33s01:27s
Rauch auf eine Karte geworfen
2514.8354
AWP Kills auf der Karte
166.5449
Spieler Punktzahl (round)
50941011
Multi-Tötungen x-
4
Multi-Tötungen x-
4
Kupplung (opponents)
4
Teammitglied tötet
1
Historisch Karten Gewinnrate Letzte 6 Monate
Overpass
100%
Anubis
56%
Nuke
h
50%
Mirage
50%
Ancient
h
17%
Inferno
0%
Vertigo
0%
Letzte 5 Karten
Overpass
100%
3
1
Anubis
56%
9
1
Nuke
50%
2
3
Mirage
50%
6
1
Ancient
50%
4
6
Inferno
0%
2
6
Vertigo
0%
0
8
Letzte 5 Karten
Overpass
0%
0
3
Anubis
0%
2
1
Nuke
100%
1
1
Mirage
0%
1
1
Ancient
67%
3
0
Inferno
0%
0
4
Vertigo
0%
0
0
Letzte Ergebnisse
Kopf an Kopf
Vergangene Spiele
- lwwwl
- ll
Info
Match analysis of MIGHT vs huge sweaty by the Bo3.gg Team
In the CS2 match between MIGHT and huge sweaty, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Ancient, and victory was secured by huge sweaty. The MVP of this match was Evancaw.
huge sweaty analytics
The team huge sweaty secured 13 out of 24 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 3 bombs during the match.
The standout players for huge sweaty were Evancaw contributed 27 kills and lect contributed 16 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8975 overall damage.
On the defensive side, huge sweaty held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control proved to be crucial.
MIGHT analytics
The team MIGHT managed to secure 11 out of 24 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 3 plants during the match did not lead the team to victory.
The standout players for MIGHT were danss contributed 19 kills and scar contributed 20 kills. 8297 of total damage by MIGHT could not prevent huge sweaty from securing the victory
On the defensive side, MIGHT struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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