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LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Schnelle Bombenanlage (sec)
00:33s01:30s
Schnelle Bombenanlage (sec)
00:28s01:30s
Schnelle Bombenanlage (sec)
00:25s01:30s
Kupplung (opponents)
2
Messertötung
11
HE Schaden (total/round)
9226.8
Schnelle Bombenanlage (sec)
00:30s01:30s
HE Schaden (avg/round)
13.83.4
Flash Dauer auf der Karte (sec)
01:43s00:39s
Tec-9 Schaden (avg/round)
11.33.4
Historisch Karten Gewinnrate Letzte 6 Monate
Mirage
51%
Dust II
50%
Nuke
50%
Vertigo
26%
Ancient
25%
Inferno
2%
Overpass
0%
Anubis
0%
Letzte 5 Karten
Mirage
14%
7
5
Dust II
0%
1
13
Nuke
0%
2
8
Vertigo
20%
5
2
Ancient
25%
8
2
Inferno
30%
10
0
Overpass
0%
1
7
Anubis
0%
0
2
Letzte 5 Karten
Mirage
65%
17
0
Dust II
50%
4
10
Nuke
50%
6
10
Vertigo
46%
13
2
Ancient
50%
8
6
Inferno
28%
18
3
Overpass
0%
0
25
Anubis
0%
1
1
Letzte Ergebnisse
Kopf an Kopf
Vergangene Spiele
- lllll
- wlwll
Info
Match analysis of Mad Kings vs Villainous by the Bo3.gg Team
In the CS2 match between Mad Kings and Villainous, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Mirage, Inferno, and victory was secured by Villainous. The MVP of this match was tENSKI.
Villainous analytics
The team Villainous secured 35 out of 60 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Inferno. They also successfully set 6 bombs during the match.
The standout players for Villainous were tENSKI contributed 50 kills and BeaKie contributed 48 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 23292 overall damage.
On the defensive side, Villainous held their ground firmly, successfully defending 17 bomb plants. Their defensive coordination and site control proved to be crucial.
Mad Kings analytics
The team Mad Kings managed to secure 25 out of 60 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 8 plants during the match did not lead the team to victory.
The standout players for Mad Kings were Knight contributed 37 kills and SJR contributed 40 kills. 19776 of total damage by Mad Kings could not prevent Villainous from securing the victory
On the defensive side, Mad Kings struggled to hold their ground, successfully defending 12 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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