LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Geschwindigkeitsrunde (sec)
00:34s01:55s
Spieler Punktzahl (round)
36661010
Multi-Tötungen x-
4
Kupplung (opponents)
2
Kupplung (opponents)
2
Geschwindigkeitsrunde (sec)
00:30s01:55s
Spieler Punktzahl (round)
39361010
Kupplung (opponents)
3
Historisch Karten Gewinnrate Letzte 6 Monate
Vertigo
100%
Dust II
50%
Mirage
50%
Anubis
50%
Ancient
18%
Inferno
7%
Nuke
0%
Letzte 5 Karten
Vertigo
0%
0
0
Dust II
0%
0
0
Mirage
100%
1
0
Anubis
100%
2
0
Ancient
75%
4
0
Inferno
50%
4
0
Nuke
0%
1
0
Letzte 5 Karten
Vertigo
100%
1
1
Dust II
50%
2
0
Mirage
50%
6
1
Anubis
50%
10
0
Ancient
57%
14
0
Inferno
57%
7
0
Nuke
0%
0
2
Letzte Ergebnisse
Kopf an Kopf
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Info
Match analysis of HeadShotKings vs Detonate by the Bo3.gg Team
In the CS2 match between HeadShotKings and Detonate, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Inferno, Ancient, and victory was secured by Detonate. The MVP of this match was Zucar.
Detonate analytics
The team Detonate secured 26 out of 41 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Ancient. They also successfully set 5 bombs during the match.
The standout players for Detonate were Zucar contributed 30 kills and PoseidoNN contributed 32 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 16099 overall damage.
On the defensive side, Detonate held their ground firmly, successfully defending 11 bomb plants. Their defensive coordination and site control proved to be crucial.
HeadShotKings analytics
The team HeadShotKings managed to secure 15 out of 41 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 7 plants during the match did not lead the team to victory.
The standout players for HeadShotKings were Arias contributed 30 kills and clipzera contributed 25 kills. 14246 of total damage by HeadShotKings could not prevent Detonate from securing the victory
On the defensive side, HeadShotKings struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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