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LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
HE Tötungen auf der Karte
21.116
HE Schaden (avg/round)
24.83.4
USP Schaden (avg/round)
13.34.9
Flash Dauer auf der Karte (sec)
01:06s00:35s
HE Tötungen auf der Karte
21.116
HE Schaden (avg/round)
21.43.4
Flash Dauer auf der Karte (sec)
01:02s00:35s
Galil Kills auf der Karte
51.8164
Galil Schaden (avg/round)
29.56.1
GLOCK Schaden (avg/round)
11.84.2
Train
54%
Nuke
30%
Mirage
29%
Inferno
22%
Dust II
11%
Anubis
9%
Ancient
1%
Letzte 5 Karten
Train
54%
13
7
Nuke
0%
0
65
Mirage
51%
41
14
Inferno
55%
31
12
Dust II
50%
38
10
Anubis
57%
46
9
Ancient
35%
49
13
Letzte 5 Karten
Train
0%
0
3
Nuke
30%
10
6
Mirage
22%
9
7
Inferno
33%
9
6
Dust II
61%
23
1
Anubis
48%
27
1
Ancient
36%
28
1
In the CS2 match between Fire Flux and Illuminar, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Inferno, Mirage, and victory was secured by Fire Flux. The MVP of this match was ScrunK.
Fire Flux analytics
The team Fire Flux secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Mirage. They also successfully set 0 bombs during the match.
The standout players for Fire Flux were ScrunK contributed 22 kills and Banjo contributed 24 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 9151 overall damage.
On the defensive side, Fire Flux held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Illuminar analytics
The team Illuminar managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Illuminar were SpavaQ contributed 18 kills and discoStar contributed 9 kills. 7254 of total damage by Illuminar could not prevent Fire Flux from securing the victory
On the defensive side, Illuminar struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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