Teams Vorteil
LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Schnelle Bombenanlage (sec)
00:28s01:30s
Deagle Schaden (avg/round)
19.15.4
Deagle Schaden (avg/round)
18.25.4
AK47 Kills auf der Karte
126.732
AK47 Schaden (avg/round)
62.325.3
Molotov Schaden (avg/round)
6.12
AK47 Schaden (avg/round)
60.525.3
GLOCK Kills auf der Karte
31.4398
GLOCK Schaden (avg/round)
15.23.8
Tötungen auf der Karte öffnen
7.982.9135
Historisch Karten Gewinnrate Letzte 6 Monate
Dust II
64%
Vertigo
50%
Overpass
40%
Ancient
29%
Nuke
24%
Inferno
15%
Mirage
3%
Letzte 5 Karten
Dust II
64%
28
5
Vertigo
0%
1
88
Overpass
65%
20
10
Ancient
71%
14
38
Nuke
47%
36
40
Inferno
58%
38
17
Mirage
64%
61
0
Letzte 5 Karten
Dust II
0%
0
7
Vertigo
50%
4
2
Overpass
25%
4
0
Ancient
100%
2
2
Nuke
71%
7
3
Inferno
43%
7
1
Mirage
67%
3
2
Info
Match analysis of Fiend vs FATE by the Bo3.gg Team
In the CS2 match between Fiend and FATE, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Nuke, and victory was secured by FATE. The MVP of this match was niki1.
FATE analytics
The team FATE secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke. They also successfully set 0 bombs during the match.
The standout players for FATE were niki1 contributed 23 kills and rafftu contributed 13 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8391 overall damage.
On the defensive side, FATE held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Fiend analytics
The team Fiend managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Fiend were REDSTAR contributed 14 kills and viltrex contributed 7 kills. 5344 of total damage by Fiend could not prevent FATE from securing the victory
On the defensive side, Fiend struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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