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Endpoint Anzeigetafel Inferno (M2)

+/-

RUNDEN PUNKTZAHL

39

23

7

+16

95

5:5

11

2

7.4

+20%

33

31

6

+2

91

5:5

7

0

6.6

+5%

24

24

7

0

82

1:2

7

0

6.1

+7%

27

26

5

+1

63

4:5

8

0

5.7

-10%

13

32

6

-19

38

3:4

1

0

4.2

-33%

Gesamt

136

136

31

0

369

18:21

34

2

6.0

-2%

EYEBALLERS Anzeigetafel Inferno (M2)

+/-

RUNDEN PUNKTZAHL

30

25

11

+5

79

4:3

7

1

6.6

+15%

25

27

10

-2

74

7:5

6

1

6.2

-2%

28

26

8

+2

69

1:1

6

1

6.0

+3%

26

33

9

-7

76

6:8

7

0

5.9

-4%

24

26

6

-2

56

4:2

5

0

5.6

-3%

Gesamt

133

137

44

-4

354

22:19

31

3

6.1

+2%

Teamvorteil Inferno (M2)
Info
Map Analysis of Endpoint vs EYEBALLERS by the Bo3.gg Team

EYEBALLERS on Inferno Analysis

EYEBALLERS demonstrated their prowers on Inferno, securing 22 out of 42 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for EYEBALLERS on Inferno were SHiNE, who contributed 30 kills, and Peppzor, who added 25 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 14849 overall damage.


On the defensive side of Inferno, EYEBALLERS held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Endpoint on Inferno Analysis

Inferno proved to be a challenging battleground for Endpoint, as they managed to secure 20 out of 42 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Endpoint on Inferno included HeavyGod, who contributed 39 kills, and AZUWU, who added 33 kills. Despite their individual efforts, inflicting 15514 total damage, Endpoint couldn't prevent EYEBALLERS from securing victory on Inferno


On the defensive side of Inferno, Endpoint struggled to hold their ground, successfully defending 9 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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