Teams Vorteil
LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
HE Schaden (avg/round)
17.13.4
Spieler Punktzahl (round)
48841012
Schaden (total/round)
39373
Multi-Tötungen x-
4
Kupplung (opponents)
3
HE Schaden (total/round)
9026.8
Flash Dauer pro Runde (sec)
00:17s00:05s
HE Schaden (avg/round)
143.4
AK47 Schaden (avg/round)
59.325.3
Molotov Schaden (avg/round)
6.32
Historisch Karten Gewinnrate Letzte 6 Monate
Nuke
67%
Vertigo
43%
Ancient
40%
Inferno
30%
Mirage
30%
Dust II
21%
Overpass
0%
Letzte 5 Karten
Nuke
0%
2
9
Vertigo
43%
7
5
Ancient
40%
10
1
Inferno
55%
20
0
Mirage
50%
10
0
Dust II
29%
7
2
Overpass
0%
2
11
Letzte 5 Karten
Nuke
67%
3
0
Vertigo
0%
3
3
Ancient
0%
0
5
Inferno
25%
8
0
Mirage
80%
5
0
Dust II
50%
4
1
Overpass
0%
0
2
Info
Match analysis of BLINK vs 0to100 by the Bo3.gg Team
In the CS2 match between BLINK and 0to100, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Inferno, Dust II, and victory was secured by BLINK. The MVP of this match was BledarD.
BLINK analytics
The team BLINK secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Dust II. They also successfully set 0 bombs during the match.
The standout players for BLINK were BledarD contributed 53 kills and gulito contributed 42 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 21240 overall damage.
On the defensive side, BLINK held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
0to100 analytics
The team 0to100 managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for 0to100 were Sterzig contributed 34 kills and NENO contributed 33 kills. 16059 of total damage by 0to100 could not prevent BLINK from securing the victory
On the defensive side, 0to100 struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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