Big Chillin Anzeigetafel Vertigo (M1)

+/-

RUNDEN PUNKTZAHL

21

19

1

+2

86

3:1

5

0

6.6

+12%

21

21

4

0

91

5:4

4

0

6.6

+9%

16

21

1

-5

76

2:1

3

0

5.7

+2%

11

16

10

-5

53

2:2

2

1

5.3

-9%

13

21

3

-8

59

3:4

1

0

5.1

-22%

Gesamt

82

98

19

-16

365

15:12

15

1

5.9

-2%

GGPR Anzeigetafel Vertigo (M1)

+/-

RUNDEN PUNKTZAHL

29

14

7

+15

120

2:0

9

1

8.5

+32%

26

17

7

+9

107

5:2

8

0

7.7

+40%

23

15

7

+8

86

2:0

6

0

7.0

+7%

12

17

3

-5

60

1:7

3

0

4.6

-17%

8

20

2

-12

43

2:6

0

0

3.9

-32%

Gesamt

98

83

26

+15

417

12:15

26

1

6.3

+6%

Teamvorteil Vertigo (M1)
Info
Map Analysis of Big Chillin vs GGPR by the Bo3.gg Team

GGPR on Vertigo Analysis

GGPR demonstrated their prowers on Vertigo, securing 16 out of 26 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for GGPR on Vertigo were BeaKie, who contributed 29 kills, and lowrider, who added 26 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 10840 overall damage.


On the defensive side of Vertigo, GGPR held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Big Chillin on Vertigo Analysis

Vertigo proved to be a challenging battleground for Big Chillin, as they managed to secure 10 out of 26 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Big Chillin on Vertigo included Xzen, who contributed 21 kills, and Elk, who added 21 kills. Despite their individual efforts, inflicting 9487 total damage, Big Chillin couldn't prevent GGPR from securing victory on Vertigo


On the defensive side of Vertigo, Big Chillin struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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