LeistungenMatch
Rekord/Zeit/Karte
Wert/D
Setzen durch
Rivael
Runden-Siegesserie
123
Schnelle Bombenanlage (sec)
00:26s01:30s
Tec-9 Kills auf der Karte
31.3055
Flash geblendet auf der Karte (opp)
4830
Molotov Schaden (avg/round)
8.22
Galil Schaden (avg/round)
18.15.6
GLOCK Schaden (avg/round)
11.63.8
M4A1 Kills auf der Karte
204.6963
M4A1 Schaden (avg/round)
123.516.7
Molotov Schaden (avg/round)
6.72
Historisch Karten Gewinnrate Letzte 6 Monate
Mirage
50%
Dust II
36%
Vertigo
33%
Inferno
25%
Nuke
15%
Ancient
10%
Overpass
7%
Letzte 5 Karten
Mirage
50%
18
12
Dust II
64%
11
21
Vertigo
33%
3
37
Inferno
75%
12
19
Nuke
52%
23
3
Ancient
40%
10
21
Overpass
53%
15
8
Letzte 5 Karten
Mirage
100%
1
2
Dust II
100%
3
2
Vertigo
0%
0
7
Inferno
100%
5
0
Nuke
67%
3
4
Ancient
50%
2
5
Overpass
60%
5
0
Info
Match analysis of Astralis vs 500 by the Bo3.gg Team
In the CS2 match between Astralis and 500, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Ancient, and victory was secured by 500. The MVP of this match was SHiPZ.
500 analytics
The team 500 secured 16 out of 17 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 1 bombs during the match.
The standout players for 500 were SHiPZ contributed 24 kills and Rainwaker contributed 17 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 7837 overall damage.
On the defensive side, 500 held their ground firmly, successfully defending 14 bomb plants. Their defensive coordination and site control proved to be crucial.
Astralis analytics
The team Astralis managed to secure 1 out of 17 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Astralis were Kristou contributed 7 kills and MistR contributed 10 kills. 4549 of total damage by Astralis could not prevent 500 from securing the victory
On the defensive side, Astralis struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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