Beendet
2
3DMAX
1 - 3
5W
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Dust II
5 - 13
Nuke
4 - 13
Ancient
16 - 12
Inferno
9 - 13
3DMAX Anzeigetafel Inferno (M4)

+/-

RUNDEN PUNKTZAHL

17

13

2

+4

82

5:0

4

1

7.3

+15%

12

16

5

-4

76

3:2

2

1

6.1

-11%

10

14

3

-4

61

0:3

1

2

5.4

-22%

11

17

6

-6

61

2:3

3

0

4.9

-18%

7

18

4

-11

41

1:3

0

0

4.1

-35%

Gesamt

57

78

20

-21

321

11:11

10

4

5.6

-14%

5W Anzeigetafel Inferno (M4)

+/-

RUNDEN PUNKTZAHL

MVP

23

16

9

+7

124

7:5

8

0

8.4

+19%

17

7

5

+10

80

0:0

5

1

7.0

+21%

14

8

6

+6

63

1:1

2

0

6.2

+2%

12

13

6

-1

60

1:2

2

0

5.6

-6%

10

16

6

-6

58

2:3

1

0

5.1

-18%

Gesamt

76

60

32

+16

385

11:11

18

1

6.5

+4%

Teamvorteil Inferno (M4)
Info
Map Analysis of 3DMAX vs 5W by the Bo3.gg Team

5W on Inferno Analysis

5W demonstrated their prowers on Inferno, securing 13 out of 22 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for 5W on Inferno were joel, who contributed 23 kills, and REDSTAR, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8474 overall damage.


On the defensive side of Inferno, 5W held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


3DMAX on Inferno Analysis

Inferno proved to be a challenging battleground for 3DMAX, as they managed to secure 9 out of 22 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 3DMAX on Inferno included Ex3rcice, who contributed 17 kills, and Lucky, who added 12 kills. Despite their individual efforts, inflicting 7057 total damage, 3DMAX couldn't prevent 5W from securing victory on Inferno


On the defensive side of Inferno, 3DMAX struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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