Complete Flashbang Guide in CS2 Train map
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  • 12:56, 09.03.2025

Complete Flashbang Guide in CS2 Train map

Train is one of the most complex maps in CS2, requiring well-coordinated teamwork and smart utility usage. Flashbangs play a crucial role in executing strategies, whether attacking A-Site, B-Site, or controlling Mid. Proper flashing on Train CS2 can help clear angles, blind enemies, and create opportunities for easy site control.

In this guide, we will break down the best flashbang spots for both T and CT sides, ensuring you have the best strategies for every situation.

CS2 Flashlight Train Station – How Flashbangs Work

Many players wonder how flashbangs should be used effectively. The CS2 flashlight train station technique refers to flashing key spots like Heaven, Ivy, and Train Cars to temporarily blind enemies and secure map control.

To maximize their effect:

  • Use pop flashes that explode instantly, making them harder to dodge.
  • Avoid throwing flashes too early, giving enemies time to turn away.
  • Communicate with teammates before using flashes to avoid blinding allies.
 
 

Train Flash A Site CS2 – Best Flashbangs for A-Site

A-Site on Train has many defensive positions, making Train flash A site CS2 essential for breaking through CT defenses.

Flash Type
Throw Position
Effect
T-Con Flash
Stand at T-Con and throw a flash over Blue Train.
Blinds defenders near A-Site and Ivy.
Pop Dog Flash
Throw from Popdog into the site.
Blinds players near Red Train and Bomb Train.
Ivy Flash
Throw from Ivy entrance, aiming at Heaven.
Forces AWPers and Riflers to fall back.

These flashes make it easier to enter A-Site and plant the bomb without being picked off.

 
 
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Guides

Train B Flash CS2 – Best Flashbangs for B-Site

B-Site is much smaller but heavily defended, requiring precise Train B flash CS2 to clear angles.

Flash Type
Throw Position
Effect
Upper B Flash
Throw from Upper B entrance onto the site.
Blinds B defenders near Bomb Train and Backsite.
Close Site Flash
Throw against the back wall of B-Site.
Blinds anyone hiding near Train Cars or Default.
Connector Flash
Throw from Connector to support a site push.
Blinds rotating CTs coming from A-Site.

Using these flashes ensures that B-Site takes and post-plant defenses are more effective.

 
 

Common Flash Mistakes on Train CS2

Many players misuse flashbangs, reducing their effectiveness. Here are some common mistakes and how to avoid them:

  1. Flashing too early – If thrown too soon, enemies will have time to react.
  2. Not using jump throws – Some flashbangs require jump throws for proper placement.
  3. Blinding teammates – Always communicate before using flashbangs.
  4. Throwing predictable flashes – Mix up your flashes to keep enemies guessing.

To improve, practice your flashbang lineups, communicate with your team, and watch how pro players use flashes in their games. The more you practice, the more effective your utility usage will become!

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