lowkey the story is luminosity ct halves, they went 8-2 on ancient after the swap and shut down b8’s mid-to-b late timings, if they get ancient/inferno early in a bo5 it’s nasty for 3dmax
ppl screaming ai when it’s classic uv island mispack on the texture atlas, only shows up at certain camera angles and lod swaps, that’s a simple hotfix once they rebake the mesh
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