Stake Pulse Beat I
Jul 31st - Aug 5th
Matches
Records
Record/Time/Map
Val/Avg
Set by
Rival
USP damage (avg/round)
• Nuke
16.25
Smoke thrown on a map
• Nuke
2513.9368
Percentage of headshots
• Nuke
39%16%
GLOCK kills on a map
• Nuke
31.4599
GLOCK damage (avg/round)
• Nuke
194.4
Smoke thrown on a map
• Nuke
2113.9368
Damage (total/round)
• Nuke
40074
Multikill x-
• Nuke
4
Flash duration on a round (sec)
• Nuke
00:15s00:05s
Fast bomb plant (sec)
• Anubis
00:32s01:18s
results and prize distribution
Top players
Map Pool
Mirage
65%
35%
7
14
Inferno
62%
38%
5
19
Nuke
58%
42%
7
16
Ancient
56%
44%
10
12
Anubis
56%
44%
10
11
Cache
53%
47%
11
12
Dust II
47%
53%
8
16
FAQ
Stake Pulse Beat I is in the playoff stage and is actively wrapping up, with semifinals completed and the grand final upcoming; the tournament shows about 88.9% completion, so we’re in the final stretch. That means most prize money and final placings are still being decided in the last matches, and today's final will determine the champion and runner-up. For fans this is the most intense window — every map and tactical choice now has direct impact on legacy and payouts.
Liquid and Betclic are the two teams that advanced to the grand final after winning their semifinal matches, with Liquid defeating fnatic and Betclic overcoming Johnny Speeds. Both teams earned those spots through strong playoff runs that included winning quarterfinal series earlier in the bracket. The final sets up a classic clash between a well-known top organization and a resurgent/underdog contender that can shift regional expectations depending on the outcome.
Playoff vetoes show a clear pattern of teams removing Nuke and favoring picks like Dust2, Anubis and Ancient at different points, indicating a mix of comfort on older control maps and experiments with newer or less-explored sites. Teams are using bans strategically to steer opponents away from established strengths — for example, Nuke was frequently banned and Dust2 often picked — which highlights preparation and matchup-specific planning. That trend suggests coaches are prioritizing map-specific gameplans over one-size-fits-all strategies as the event reaches its decisive matches.
The tournament's total prize pool is $60,000, with a number of lower-placed payouts already assigned (including two teams listed at 3-4th and several for 5-12th), and roughly $28,000 still unallocated to be decided by the final placements. That remaining portion will be split between the champion and runner-up, so the grand final carries a significant financial swing in addition to prestige. For organizations this payout distribution can influence short-term budgets and contract decisions depending on where their teams finish.
Betclic’s run to the final stands out as a breakthrough, having taken down Acend in the quarters and then Johnny Speeds in the semis, signaling a serious competitive uptick for their roster. Johnny Speeds also made noise by advancing through a decider in group play and reaching the semifinals, which validates them as a strong contender despite falling short of the final. These performances matter because deep runs at this stage can increase invitations to future events and raise player market value.
Official individual statistical leaderboards for the event haven’t been published here, so naming precise MVPs or rating leaders isn’t possible at the moment. That said, team-level results — like Liquid beating fnatic and Betclic reaching the final — point to strong, consistent performances across those rosters, and observers should watch the final to identify which players elevate their stock on big-stage maps. Once final stats are released, standout players from the championship match will likely dominate post-event headlines and transfer chatter.
Coaches appear to have had a tangible impact, as seen in targeted map vetoes and mid-series adjustments that swung momentum in several matchups; teams that adapted their CT/T side setups or changed utility usage tended to take close maps. The frequent bans of Nuke and the selection of maps like Anubis or Dust2 show coaches are tailoring drafts to exploit opponent weaknesses rather than relying solely on raw aim. In a single-elimination playoff, those tactical nuances often decide tight rounds and can be the difference between a semifinal exit and a final berth.
Players who step up in the grand final can expect immediate benefits such as increased visibility, stronger bargaining power in contracts, and invitations to higher-tier events, especially in a compact online event where top teams are watching closely. A standout performance can convert into transfers, salary bumps, or spotlights on social platforms and sponsor interest, which all accelerate a player’s career trajectory. Conversely, poor outings on this stage can stall momentum, so the final carries more than just the trophy — it can reshape individual careers.
Official viewership numbers for the event haven’t been released as of now, so there’s no verified public metric to quote for peak audiences or concurrent viewers during the playoffs. That said, playoffs and semifinals typically draw higher attention than group stages, especially when recognizable names like Liquid and fnatic are involved, so broadcasters and sponsors will be watching the final closely for engagement signals. Expect organizers to publish viewership summaries after the event concludes if they follow common reporting practice.
Several moments have captured fan attention, including a tense Group D decider where Johnny Speeds beat Metizport to advance and the upset-style run by Betclic that ended Johnny Speeds’ semifinal bid, both of which produced highlight-worthy plays and social buzz. Map selections like matches featuring Ancient and Anubis have also sparked conversation, since those maps are still generating stylistic debates among the community. These storylines give fans memorable clips and talking points, and they’ll likely dominate social feeds heading into and after the grand final.
playoffs
4 Aug
4 Aug
4 Aug
4 Aug
5 Aug
5 Aug
5 Aug
Top players values per round
#
Player
Team
Map Count



