Fiesta Series 2
Sep 11th - Sep 23rd
Matches
Tournament news
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All newsRecords
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
• Ancient
00:19s01:18s
HE damage (avg/round)
• Ancient
12.33.5
GLOCK damage (avg/round)
• Ancient
11.64.4
Smoke thrown on a map
• Ancient
2513.9368
Smoke thrown on a map
• Ancient
2813.9368
Assists on a map
• Ancient
144.64
Damage (total/round)
• Ancient
39174
Player score (round)
• Ancient
38381012
Multikill x-
• Ancient
4
Multikill x-
• Ancient
4
results and prize distribution
1st place
Winner
- $10 000
2nd place
- $4 000
3-4th places
- $1 500
5-8th places
- $750
9-16th places
Top players
Map Pool
Mirage
56%
44%
23
11
Nuke
55%
45%
13
28
Inferno
52%
48%
12
27
Ancient
51%
49%
10
27
Anubis
49%
51%
10
32
Dust II
48%
52%
25
14
Cache
47%
53%
10
29
FAQ
Illyrians and STATE advanced to the final after winning their semifinal matches, so the tournament will conclude with a showdown between those two teams. Both sides showed strong playoff form to reach this point, and the final will decide the champion before the tournament ends on September 23. Expect a high-stakes match where map preparation and clutch rounds will be decisive.
The two teams that finished in the 3–4th positions are ex-Zero Tenacity and WW, each taking home $1,500 as semifinalists. The quarterfinalists Vexar, KAMUI, Black Phoenix and UNiTY were awarded $750 each for finishing 5–8th, which is a meaningful payout for organizations at this level. The remaining $14,000 of the $20,000 prize pool has not been detailed in the public prize breakdown yet and will determine the champion and runner-up payouts.
Playoff drafts have consistently featured Mirage, Dust2, Nuke, Ancient and Inferno as the primary battlegrounds, with teams frequently picking Mirage or Dust2 in earlier rounds and leaning on Ancient and Inferno for decisive maps. Anubis and Cache have tended to be banned more often, suggesting teams are avoiding less-practiced or unfavorable matchups, while decider maps have varied depending on matchup preferences. These patterns show a mix of classic CS2 staples and targeted bans, indicating teams are tailoring drafts tightly to opponent weaknesses.
Coaching influence is clear in the tight pick/ban choices and mid-series tactical shifts—teams that swapped map sides effectively or changed tactical focus after a lost map tended to stay competitive. For example, Illyrians’ Ancient pick in the semifinal and STATE’s use of Inferno demonstrate preparation to exploit opponent tendencies, while repeated Anubis bans suggest coaches identified it as a liability. In short, coaches are shaping matchups through map prep and in-game adjustments, which has been a key differentiator in the single-elimination playoffs.
WW’s run to the semifinals, including a quarterfinal victory over Vexar, and ex-Zero Tenacity’s quarterfinal win over Black Phoenix were among the most eye-catching results, giving smaller or less-favored rosters major tournament moments. Those results helped diversify the playoff picture and created narrative interest heading into the final stages. Such performances are important for the teams’ profiles and can boost confidence and exposure for players and organizations alike.
Detailed individual player ratings and an official MVP for the event have not been publicly released as of now, so there isn’t a confirmed leaderboard to cite. That said, semifinal performances from players on Illyrians, STATE, ex-Zero Tenacity and WW drew attention from viewers and commentators, and any later announcements will likely highlight those key contributors. Fans should watch post-tournament coverage for official stat rounds-ups and awards.
A $20,000 prize pool places Fiesta Series 2 in the smaller regional/feeder tier of Counter-Strike competition, where the focus is often on player development, org exposure and roster building rather than seven-figure payouts. These events are crucial for emerging talent and give organizations meaningful returns for competing, while larger international events and majors still command much bigger purses. For teams and players, success here can be a springboard to invitations at higher-tier tournaments and sponsorship interest.
Given recent drafts, expect Mirage, Dust2, Nuke, Ancient and Inferno to feature prominently in final negotiations, with both teams likely prioritizing their strongest maps and targeting opponent weaknesses. Anubis and Cache may again be candidates for bans, since both appeared frequently in ban slots throughout the playoffs, suggesting teams prefer to avoid those matchups. The final’s exact map order will hinge on each team’s confidence in side defaults and preferring a map that can be aggressively prepared for a single-elimination decider.
The teams that secured 5–8th place payouts of $750 are Vexar, KAMUI, Black Phoenix and UNiTY, while ex-Zero Tenacity and WW finished 3–4th and earned $1,500 each. Those payouts may seem modest, but for smaller organizations they help cover operational costs, fund practice infrastructure and validate roster investments. Beyond the cash, finishing in the top eight adds credibility for future invites and can be a valuable resume point for players seeking higher-level opportunities.
Official viewership and broadcast metrics haven't been released yet, so there aren’t confirmed audience figures to report at this time. That said, the playoffs have generated attention thanks to unexpected runs and a compelling final matchup, and organizers typically release post-event engagement stats once everything is compiled. Keep an eye on tournament announcements and social channels for any later release of broadcast numbers and highlights.
playoffs
21 Sep
21 Sep
20 Sep
21 Sep
20 Sep
21 Sep
20 Sep
20 Sep
22 Sep
22 Sep
22 Sep
22 Sep
23 Sep
23 Sep
23 Sep
Top players values per round
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