Rainbow Six Siege, now in its ninth year, has over 60 unique Operators, each bringing different playstyles and gadgets to the battlefield. With constant changes to the meta, picking the right Attacker can mean the difference between victory and defeat. This tier list is based on the current meta, balancing utility, ease of use, and overall impact.
S-Tier Attackers
These Operators dominate the battlefield, providing unmatched utility and consistent value in every match.
Buck
Buck is the king of vertical play, offering an unparalleled ability to break walls, floors, and ceilings with his Skeleton Key shotgun attachment. His versatility extends further with his Hard Breach Charges, allowing him to break reinforced hatches or walls. His primary weapons, the C8-SFW and CAMRS, cater to different playstyles, making him a must-pick for players who thrive on adaptability.
Thatcher
Thatcher’s EMP grenades are the ultimate counter to defender gadgets, disabling everything from Bandit’s batteries to Maestro’s Evil Eyes. His L85A2 assault rifle is easy to handle, and although his speed was nerfed, he remains the most banned Attacker for good reason. Teams that manage to secure him gain a massive advantage during site pushes.
Thermite
Thermite is the gold standard for hard breaching, capable of opening wide reinforced walls with his Exothermic Charges. His beginner-friendly kit, featuring the 556xi assault rifle, makes him effective in both ranked and competitive matches. While he lacks the flexibility of Ace or Hibana, his ability to open full walls makes him irreplaceable on maps with narrow chokepoints like Bank or Oregon.
A-Tier Attackers
These Operators are excellent choices in most situations, offering great utility without being quite as dominant as the S-tier picks.
Ace
Ace combines hard breaching and fragging power, making him a strong choice for any map. His S.E.L.M.A Aqua Breachers can open reinforced walls and hatches, though they’re more vulnerable to defender counters like Kaid’s Electroclaw. His AK-12 assault rifle is one of the best in the game, making Ace a versatile and deadly pick.
Hibana
Hibana’s X-KAIROS launcher allows her to create small breaches on reinforced surfaces, making her perfect for opening hatches or creating sightlines. While her Type-89 AR has a small magazine, its high damage output compensates for it. Hibana works best as part of a coordinated team, especially when paired with another hard breacher like Thermite.
Jackal
Jackal is the ultimate anti-roamer. His Eyenox Model III tracks enemy footsteps, revealing their locations and forcing them into unfavorable positions. His C7E assault rifle and secondary shotgun make him effective in both direct combat and soft destruction. Jackal shines on maps like Clubhouse and Border, where roamers thrive in open spaces.
B-Tier Attackers
These Operators can perform well but require specific strategies or conditions to shine.
Lion
Lion’s EE-ONE-D scans force defenders to freeze in place or risk revealing their positions. While his utility is powerful during site pushes or post-plant situations, it’s less effective against experienced players who know how to counter it. His V308 assault rifle makes him a solid fragging option as well.
Sledge
Sledge’s iconic hammer makes him the king of soft destruction, opening floors and walls to create vertical angles or alternate routes. His L85A2 is reliable, and his grenades give him added flexibility for dealing with defender gadgets. Sledge is a simple yet effective choice, especially on maps with soft vertical play like Kafe Dostoyevsky.
Nomad
Nomad specializes in flank denial with her Airjab gadgets, which knock defenders back and disorient them. Her ARX200 assault rifle is powerful but has a small magazine, requiring precise aim. Nomad is a great pick for controlling rotations and securing safe post-plant positions.
C-Tier Attackers
These Operators can be useful in specific situations but are generally outclassed by others.
Fuze
Fuze’s Cluster Charges are devastating in the right hands, capable of clearing defender utility and forcing enemies out of position. However, his slow setup and the risk of friendly fire make him a high-risk, high-reward pick.
Glaz
Glaz’s thermal scope makes him a strong post-plant Operator, allowing him to hold long angles and deny defuser disables. However, his limited utility and reliance on team coordination place him firmly in the niche category.
Gridlock
Gridlock’s Trax Stingers provide area denial, making her a good pick for controlling flanks or delaying defenders during retakes. Unfortunately, her gadget is slow to deploy and easily destroyed, limiting her overall impact.
D-Tier Attackers
These Operators struggle to make an impact and are best avoided unless you have a specific plan.
Amaru
Amaru’s Garra Hook allows for fast entries, but her loud and predictable approach often leaves her vulnerable. She’s a situational pick at best.
Nøkk
Nøkk’s ability to move undetected is intriguing but lacks the utility to justify her selection over other Operators. Her playstyle is too situational for most matches.
Sens
Sens’ gadget has potential for creating distractions, but its inconsistency and limited effectiveness make them one of the weakest picks in the current meta.
Rainbow Six Siege offers a wide variety of Attackers, but understanding the current meta is crucial to making the most of your team composition. S-tier Operators like Buck, Thatcher, and Thermite provide unmatched utility and versatility, while A-tier picks like Ace and Jackal offer strong alternatives. While B-tier and C-tier Operators can shine in specific scenarios, D-tier choices often lack the tools needed to compete effectively. Choose wisely, adapt to your team’s needs, and dominate the battlefield!
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