Chaos Alliance Placar Abyss (M1)

+/-

RODADA ACS

MVP

Astra

20

10

9

+10

198

3:1

5

0

288

0%

Jett

16

13

3

+3

163

4:4

4

0

257

0%

Sova

16

11

5

+5

137

2:1

5

1

235

0%

Iso

14

14

5

0

132

1:0

3

1

209

+12%

Cypher

7

10

2

-3

82

0:2

1

0

115

+10%

Total

73

58

24

+15

712

10:8

18

2

221

+4%

Team Flash Placar Abyss (M1)

+/-

RODADA ACS

Cypher

15

14

8

+1

137

2:2

4

0

225

+4%

Omen

13

13

4

0

129

2:2

3

0

217

-4%

Yoru

11

17

4

-6

124

3:2

3

0

194

-22%

Astra

9

15

5

-6

103

1:2

3

0

155

-21%

Sova

10

14

3

-4

91

0:2

2

0

147

-23%

Total

58

73

24

-15

584

8:10

15

0

188

-13%

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Map Analysis of Chaos Alliance vs Team Flash by the Bo3.gg Team

Chaos Alliance on Abyss Analysis

Chaos Alliance demonstrated their prowers on Abyss, securing 13 out of 18 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Chaos Alliance on Abyss were Uta, who contributed 20 kills, and Kirito, who added 16 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Abyss, the team inflicted a total of 12796 overall damage.


On the defensive side of Abyss, Chaos Alliance held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Team Flash on Abyss Analysis

Abyss proved to be a challenging battleground for Team Flash, as they managed to secure 5 out of 18 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Team Flash on Abyss included alyaL, who contributed 15 kills, and Bucute, who added 13 kills. Despite their individual efforts, inflicting 10500 total damage, Team Flash couldn't prevent Chaos Alliance from securing victory on Abyss


On the defensive side of Abyss, Team Flash struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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