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Run or Die Placar Mirage (M2)

+/-

PONTOS DAS RODADAS

32

23

3

+9

75

5:0

9

1

6.9

+17%

24

21

7

+3

88

5:3

5

1

6.7

+15%

24

25

4

-1

85

8:5

7

0

6.3

+1%

18

20

4

-2

67

3:1

3

1

5.8

+1%

16

15

6

+1

52

2:2

3

2

5.5

-16%

Total

114

104

24

+10

367

23:11

27

5

6.2

+3%

0to100 Placar Mirage (M2)

+/-

PONTOS DAS RODADAS

26

26

8

0

99

4:5

8

0

6.4

+11%

23

20

5

+3

75

1:8

7

1

5.7

+4%

21

22

2

-1

67

1:3

5

0

5.7

-6%

18

20

2

-2

47

2:1

3

1

5.1

-14%

15

26

4

-11

53

3:6

4

0

4.6

-24%

Total

103

114

21

-11

340

11:23

27

2

5.5

-6%

Vantagens da equipe Mirage (M2)
Info
Map Analysis of Run or Die vs 0to100 by the Bo3.gg Team

Run or Die on Mirage Analysis

Run or Die demonstrated their prowers on Mirage, securing 19 out of 34 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Run or Die on Mirage were nat1ve, who contributed 32 kills, and j3kie, who added 24 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Mirage, the team inflicted a total of 12475 overall damage.


On the defensive side of Mirage, Run or Die held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


0to100 on Mirage Analysis

Mirage proved to be a challenging battleground for 0to100, as they managed to secure 15 out of 34 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 0to100 on Mirage included facecrack, who contributed 26 kills, and NENO, who added 23 kills. Despite their individual efforts, inflicting 11553 total damage, 0to100 couldn't prevent Run or Die from securing victory on Mirage


On the defensive side of Mirage, 0to100 struggled to hold their ground, successfully defending 9 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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