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![PARIVISION](https://files.bo3.gg/uploads/team/8171/image/20x20-440bd1d2cba390e8ad3debf9bacb7f93.webp)
62
78
25
-16
346
9:11
11
1
Dust II5.7
-12%
![PARIVISION](https://files.bo3.gg/uploads/team/8171/image/50x50-f76f6cdb923e19fb381f78912269b640.webp)
![ENCE](https://files.bo3.gg/uploads/team/754/image/50x50-43a42fa858c649bead9bae9498c021eb.webp)
Registros Partida
Registro/Tempo/Mapa
Val/M
Feito por
Rival
Planta de bombas rápidas (seg )
00:24s01:25s
![PARIVISION](https://files.bo3.gg/uploads/team/8171/image/50x50-f76f6cdb923e19fb381f78912269b640.webp)
![ENCE](https://files.bo3.gg/uploads/team/754/image/20x20-250b4bba77cf6383c4fcc3e05a061bd4.webp)
Duração do flash no mapa (sec)
01:25s00:36s
![ENCE](https://files.bo3.gg/uploads/team/754/image/20x20-250b4bba77cf6383c4fcc3e05a061bd4.webp)
Flash cego no mapa (opp)
5428
![ENCE](https://files.bo3.gg/uploads/team/754/image/20x20-250b4bba77cf6383c4fcc3e05a061bd4.webp)
Flash cego no mapa (opp)
5128
![ENCE](https://files.bo3.gg/uploads/team/754/image/20x20-250b4bba77cf6383c4fcc3e05a061bd4.webp)
USP mortas no mapa
41.6027
![PARIVISION](https://files.bo3.gg/uploads/team/8171/image/20x20-440bd1d2cba390e8ad3debf9bacb7f93.webp)
Dano por USP (média/rodada)
15.64.8
![PARIVISION](https://files.bo3.gg/uploads/team/8171/image/20x20-440bd1d2cba390e8ad3debf9bacb7f93.webp)
Flash cego no mapa (opp)
5128
![ENCE](https://files.bo3.gg/uploads/team/754/image/20x20-250b4bba77cf6383c4fcc3e05a061bd4.webp)
Flash cego no mapa (opp)
5428
![ENCE](https://files.bo3.gg/uploads/team/754/image/20x20-250b4bba77cf6383c4fcc3e05a061bd4.webp)
Danos (total/rodada)
40073
![PARIVISION](https://files.bo3.gg/uploads/team/8171/image/20x20-440bd1d2cba390e8ad3debf9bacb7f93.webp)
Pontuação do jogador (rodada)
38801010
![PARIVISION](https://files.bo3.gg/uploads/team/8171/image/20x20-440bd1d2cba390e8ad3debf9bacb7f93.webp)
Escalação
escalação
Início
Início
Início
Início
Início
![Mirage](/_opt/_/img/maps/backgrounds/mirage.webp)
![Nuke](/_opt/_/img/maps/backgrounds/nuke.webp)
![Ancient](/_opt/_/img/maps/backgrounds/ancient.webp)
![Anubis](/_opt/_/img/maps/backgrounds/anubis.webp)
![Inferno](/_opt/_/img/maps/backgrounds/inferno.webp)
![Vertigo](/_opt/_/img/maps/backgrounds/vertigo.webp)
![Dust II](/_opt/_/img/maps/backgrounds/dust.webp)
Histórico % de êxito dos mapas Últimos 6 meses
Vertigo
33%
Ancient
18%
Anubis
14%
Mirage
12%
Nuke
3%
Dust II
0%
Inferno
0%
Últimos 5 mapas
Vertigo
29%
17
7
Ancient
47%
17
6
Anubis
44%
16
7
Mirage
54%
26
0
Nuke
42%
12
11
Dust II
67%
3
3
Inferno
0%
0
31
Últimos 5 mapas
Vertigo
62%
13
9
Ancient
29%
17
10
Anubis
58%
12
6
Mirage
42%
12
15
Nuke
45%
20
5
Dust II
67%
6
2
Inferno
0%
0
37
Últimos resultados
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Partidas anteriores
- lVllV
- VVlVl
Info
Match analysis of PARIVISION vs ENCE by the Bo3.gg Team
In the CS2 match between PARIVISION and ENCE, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Dust II, and victory was secured by ENCE. The MVP of this match was sdy.
ENCE analytics
The team ENCE secured 13 out of 20 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II. They also successfully set 2 bombs during the match.
The standout players for ENCE were sdy contributed 20 kills and Goofy contributed 20 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8293 overall damage.
On the defensive side, ENCE held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control proved to be crucial.
PARIVISION analytics
The team PARIVISION managed to secure 7 out of 20 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 4 plants during the match did not lead the team to victory.
The standout players for PARIVISION were ArtFr0st contributed 18 kills and Patsi contributed 13 kills. 6916 of total damage by PARIVISION could not prevent ENCE from securing the victory
On the defensive side, PARIVISION struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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