Vantagem das equipes
Registros Partida
Registro/Tempo/Mapa
Val/M
Feito por
Rival
AWP kills no mapa
176.2912
Danos por AWP (média/rodada)
60.721.6
Pontuação do jogador (rodada)
36821010
Múltiplos kills x-
4
Múltiplos kills x-
4
Clutch (adversários)
3
Duração do flash numa rodada (sec)
00:17s00:05s
Danos por HE (média/rodada)
12.33.4
Danos por HE (média/rodada)
13.53.4
M4A1 kills no mapa
84.306
Histórico % de êxito dos mapas Últimos 6 meses
Vertigo
67%
Mirage
56%
Nuke
36%
Dust II
22%
Anubis
20%
Inferno
18%
Ancient
6%
Últimos 5 mapas
Vertigo
67%
3
10
Mirage
0%
1
24
Nuke
55%
11
5
Dust II
38%
16
4
Anubis
39%
18
8
Inferno
40%
15
3
Ancient
54%
26
2
Últimos 5 mapas
Vertigo
0%
1
20
Mirage
56%
39
0
Nuke
19%
16
17
Dust II
60%
30
2
Anubis
59%
46
3
Inferno
58%
19
4
Ancient
60%
45
9
Info
Match analysis of OG vs BC.Game by the Bo3.gg Team
In the CS2 match between OG and BC.Game, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Dust II, Inferno, Ancient, and victory was secured by OG. The MVP of this match was MoDo.
OG analytics
The team OG secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II, Ancient. They also successfully set 0 bombs during the match.
The standout players for OG were MoDo contributed 59 kills and spooke contributed 39 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 23046 overall damage.
On the defensive side, OG held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
BC.Game analytics
The team BC.Game managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for BC.Game were CacaNito contributed 48 kills and Lekr0 contributed 41 kills. 23031 of total damage by BC.Game could not prevent OG from securing the victory
On the defensive side, BC.Game struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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