Vertigo
0 - 0
Mirage
0 - 0
0 - 0
Lord Rabbit Placar Vertigo (M1)

+/-

PONTOS DAS RODADAS

17

20

1

-3

79

3:1

5

0

6.2

-12%

18

15

3

+3

92

0:4

4

0

6.1

+11%

15

18

0

-3

72

3:1

6

0

5.8

0%

8

17

2

-9

49

3:2

1

1

4.9

-32%

11

22

3

-11

59

2:5

1

0

4.7

-24%

Total

69

92

9

-23

352

11:13

17

1

5.6

-11%

YK Placar Vertigo (M1)

+/-

PONTOS DAS RODADAS

32

12

1

+20

119

5:1

7

0

9.2

+43%

18

15

7

+3

97

4:2

3

0

7.0

+12%

17

13

10

+4

74

2:4

3

0

6.1

0%

14

14

4

0

68

1:2

3

0

5.5

+2%

10

16

3

-6

40

1:2

1

0

4.5

-20%

Total

91

70

25

+21

398

13:11

17

0

6.5

+10%

Vantagens da equipe Vertigo (M1)
Info
Map Analysis of Lord Rabbit vs YK by the Bo3.gg Team

YK on Vertigo Analysis

YK demonstrated their prowers on Vertigo, securing 16 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for YK on Vertigo were Freeman, who contributed 32 kills, and zhokiNg, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9556 overall damage.


On the defensive side of Vertigo, YK held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Lord Rabbit on Vertigo Analysis

Vertigo proved to be a challenging battleground for Lord Rabbit, as they managed to secure 8 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Lord Rabbit on Vertigo included G7h, who contributed 17 kills, and aristo, who added 18 kills. Despite their individual efforts, inflicting 8445 total damage, Lord Rabbit couldn't prevent YK from securing victory on Vertigo


On the defensive side of Vertigo, Lord Rabbit struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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