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Into the Breach Placar Nuke (M0)

+/-

PONTOS DAS RODADAS

13

17

5

-4

92

5:6

4

0

6.0

+1%

12

15

4

-3

67

1:0

2

0

5.8

-13%

12

16

2

-4

80

1:2

3

0

5.6

-1%

12

17

5

-5

90

0:1

4

0

5.5

+8%

5

18

2

-13

25

1:1

0

0

3.5

-65%

Total

54

83

18

-29

353

8:10

13

0

5.3

-14%

Feenix Placar Nuke (M0)

+/-

PONTOS DAS RODADAS

17

9

1

+8

103

2:0

3

2

8.7

+43%

21

10

2

+11

102

2:3

8

2

8.6

+42%

16

13

5

+3

100

3:2

2

0

7.6

+32%

17

14

4

+3

95

3:3

3

0

7.3

+46%

11

9

5

+2

75

0:0

1

1

6.5

-4%

Total

82

55

17

+27

476

10:8

17

5

7.7

+32%

Vantagens da equipe Nuke (M0)
Info
Map Analysis of Into the Breach vs Feenix by the Bo3.gg Team

Feenix on Nuke Analysis

Feenix demonstrated their prowers on Nuke, securing 16 out of 18 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Feenix on Nuke were husky, who contributed 17 kills, and Mad, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Nuke, the team inflicted a total of 8563 overall damage.


On the defensive side of Nuke, Feenix held their ground firmly, successfully defending 2 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Into the Breach on Nuke Analysis

Nuke proved to be a challenging battleground for Into the Breach, as they managed to secure 2 out of 18 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Into the Breach on Nuke included CYPHER, who contributed 13 kills, and Tadpole, who added 12 kills. Despite their individual efforts, inflicting 6358 total damage, Into the Breach couldn't prevent Feenix from securing victory on Nuke


On the defensive side of Nuke, Into the Breach struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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