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Vantagem das equipes
Pontuação
6.6
5.9
Anubis0.6
Rodadas vencedoras
13
8
Anubis5
Kills
75
64
Anubis11
Danos
8.54K
7.26K
Anubis1270
Economia
459.65K
431.1K
Anubis28550
Registros Partida
Registro/Tempo/Mapa
Val/M
Feito por
Rival
GLOCK kills on a map
31.4516
GLOCK kills on a map
31.4516
Histórico % de êxito dos mapas Últimos 6 meses
Vertigo
s
80%
Ancient
67%
Dust II
50%
Anubis
46%
Nuke
4%
Inferno
0%
Mirage
0%
Últimos 5 mapas
Vertigo
20%
5
0
Ancient
67%
3
4
Dust II
50%
4
5
Anubis
46%
13
0
Nuke
71%
7
0
Inferno
0%
0
9
Mirage
0%
2
4
Últimos 5 mapas
Vertigo
100%
2
0
Ancient
0%
2
1
Dust II
0%
1
0
Anubis
0%
3
0
Nuke
67%
3
0
Inferno
0%
2
0
Mirage
0%
0
1
Últimos resultados
Frente a frente
Partidas anteriores
- Vllll
- VVVVl
Info
Match analysis of InControl vs straykids by the Bo3.gg Team
In the CS2 match between InControl and straykids, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Anubis, and victory was secured by InControl. The MVP of this match was 1dylan.
InControl analytics
The team InControl secured 13 out of 21 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Anubis. They also successfully set 3 bombs during the match.
The standout players for InControl were 1dylan contributed 25 kills and carN contributed 14 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8535 overall damage.
On the defensive side, InControl held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control proved to be crucial.
straykids analytics
The team straykids managed to secure 8 out of 21 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 2 plants during the match did not lead the team to victory.
The standout players for straykids were Pr0mise contributed 16 kills and Reason contributed 14 kills. 7265 of total damage by straykids could not prevent InControl from securing the victory
On the defensive side, straykids struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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