Registros Partida
Registro/Tempo/Mapa
Val/M
Feito por
Rival
Fumaça lançada no mapa
214.5022
Dano por USP (média/rodada)
29.54.8
Duração do flash no mapa (sec)
00:13s00:36s
USP mortas no mapa
21.6027
Dano por USP (média/rodada)
91.54.8
Deagle kills no mapa
11.6558
Danos por Deagle (média/rodada)
465.3
GLOCK kills on a map
11.4482
Danos por GLOCK (média/rodada)
14.54.1
Duração do flash no mapa (sec)
00:08s00:36s
Histórico % de êxito dos mapas Últimos 6 meses
Nuke
67%
Mirage
45%
Anubis
35%
Vertigo
25%
Inferno
19%
Ancient
4%
Dust II
3%
Últimos 5 mapas
Nuke
0%
1
16
Mirage
45%
22
0
Anubis
31%
16
14
Vertigo
42%
12
7
Inferno
38%
26
1
Ancient
48%
21
7
Dust II
50%
18
1
Últimos 5 mapas
Nuke
67%
36
3
Mirage
0%
2
58
Anubis
66%
35
2
Vertigo
67%
15
17
Inferno
57%
21
10
Ancient
52%
29
24
Dust II
47%
15
4
Info
Match analysis of DMS vs 3DMAX by the Bo3.gg Team
In the CS2 match between DMS and 3DMAX, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Inferno, and victory was secured by 3DMAX. The MVP of this match was AW.
3DMAX analytics
The team 3DMAX secured 2 out of 2 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno. They also successfully set 0 bombs during the match.
The standout players for 3DMAX were Djoko contributed 2 kills and Graviti contributed 3 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 913 overall damage.
On the defensive side, 3DMAX held their ground firmly, successfully defending 2 bomb plants. Their defensive coordination and site control proved to be crucial.
DMS analytics
The team DMS managed to secure 0 out of 2 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for DMS were AW contributed 1 kills and sm3t contributed 2 kills. 697 of total damage by DMS could not prevent 3DMAX from securing the victory
On the defensive side, DMS struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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