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Registros Partida
Registro/Tempo/Mapa
Val/M
Feito por
Rival
Planta de bombas rápidas (seg )
00:31s01:26s
Danos por GLOCK (média/rodada)
15.94
Múltiplos kills x-
4
Clutch (adversários)
2
Duração do flash numa rodada (sec)
00:16s00:05s
Duração do flash numa rodada (sec)
00:23s00:05s
Duração do flash numa rodada (sec)
00:16s00:05s
Histórico % de êxito dos mapas Últimos 6 meses
Anubis
60%
Vertigo
50%
Mirage
42%
Inferno
25%
Nuke
20%
Ancient
1%
Últimos 5 mapas
Anubis
0%
0
23
Vertigo
50%
8
1
Mirage
75%
8
3
Inferno
25%
4
3
Nuke
0%
1
17
Ancient
35%
17
3
Últimos 5 mapas
Anubis
60%
10
4
Vertigo
0%
2
25
Mirage
33%
12
5
Inferno
0%
1
18
Nuke
20%
5
14
Ancient
36%
14
7
Últimos resultados
Frente a frente
Partidas anteriores
- llVll
- llllV
Info
Match analysis of FLUFFY AIMERS vs MIGHT by the Bo3.gg Team
In the CS2 match between FLUFFY AIMERS and MIGHT, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Vertigo, and victory was secured by FLUFFY AIMERS. The MVP of this match was brett.
FLUFFY AIMERS analytics
The team FLUFFY AIMERS secured 13 out of 23 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo. They also successfully set 2 bombs during the match.
The standout players for FLUFFY AIMERS were brett contributed 19 kills and jason contributed 17 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8660 overall damage.
On the defensive side, FLUFFY AIMERS held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control proved to be crucial.
MIGHT analytics
The team MIGHT managed to secure 10 out of 23 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 2 plants during the match did not lead the team to victory.
The standout players for MIGHT were djay contributed 20 kills and Fr3nk1e contributed 16 kills. 8528 of total damage by MIGHT could not prevent FLUFFY AIMERS from securing the victory
On the defensive side, MIGHT struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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