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Vantagem das equipes
Registros Partida
Registro/Tempo/Mapa
Val/M
Feito por
Rival
Flash cego no mapa (opp)
7530
Flash cego no mapa (opp)
7230
Deagle kills no mapa
51.6964
Danos por M4A1 (média/rodada)
45.816.7
Flash cego no mapa (opp)
8230
Danos (total/rodada)
49973
Pontuação do jogador (rodada)
42151012
Aces do jogador
1
Múltiplos kills x-
4
Clutch (adversários)
2
Histórico % de êxito dos mapas Últimos 6 meses
Ancient
77%
Vertigo
73%
Inferno
23%
Mirage
22%
Overpass
20%
Nuke
6%
Dust II
4%
Últimos 5 mapas
Ancient
77%
13
35
Vertigo
0%
1
89
Inferno
58%
38
19
Mirage
66%
64
0
Overpass
64%
22
9
Nuke
49%
35
40
Dust II
70%
30
5
Últimos 5 mapas
Ancient
0%
3
42
Vertigo
73%
22
6
Inferno
35%
20
30
Mirage
44%
25
10
Overpass
44%
9
26
Nuke
43%
21
19
Dust II
74%
35
0
Últimos resultados
Frente a frente
Info
Match analysis of Fiend vs BIG by the Bo3.gg Team
In the CS2 match between Fiend and BIG, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Mirage, Dust II, and victory was secured by BIG. The MVP of this match was h4rn.
BIG analytics
The team BIG secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Dust II. They also successfully set 0 bombs during the match.
The standout players for BIG were syrsoN contributed 51 kills and tabseN contributed 44 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 22805 overall damage.
On the defensive side, BIG held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Fiend analytics
The team Fiend managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Fiend were h4rn contributed 50 kills and bubble contributed 42 kills. 21969 of total damage by Fiend could not prevent BIG from securing the victory
On the defensive side, Fiend struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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