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Endpoint Placar Vertigo (M2)

+/-

PONTOS DAS RODADAS

20

16

2

+4

86

1:3

7

1

6.4

+6%

17

19

2

-2

77

4:1

4

0

6.2

-7%

16

16

2

0

78

2:2

3

0

6.1

-6%

8

20

1

-12

50

1:2

2

0

4.4

-34%

5

18

6

-13

55

2:5

1

0

4.1

-28%

Total

66

89

13

-23

346

10:13

17

1

5.5

-14%

SINNERS Placar Vertigo (M2)

+/-

PONTOS DAS RODADAS

23

13

9

+10

107

4:1

6

0

7.7

+27%

19

15

3

+4

86

4:0

3

0

6.6

+10%

16

13

7

+3

84

2:3

4

0

6.3

+10%

17

11

2

+6

71

2:2

3

0

6.2

+33%

13

15

4

-2

60

1:4

2

1

5.2

-6%

Total

88

67

25

+21

408

13:10

18

1

6.4

+15%

Vantagens da equipe Vertigo (M2)
Info
Map Analysis of Endpoint vs SINNERS by the Bo3.gg Team

SINNERS on Vertigo Analysis

SINNERS demonstrated their prowers on Vertigo, securing 16 out of 23 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for SINNERS on Vertigo were oskar, who contributed 23 kills, and ZEDKO, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9373 overall damage.


On the defensive side of Vertigo, SINNERS held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Endpoint on Vertigo Analysis

Vertigo proved to be a challenging battleground for Endpoint, as they managed to secure 7 out of 23 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Endpoint on Vertigo included Fessor, who contributed 20 kills, and HeavyGod, who added 17 kills. Despite their individual efforts, inflicting 7964 total damage, Endpoint couldn't prevent SINNERS from securing victory on Vertigo


On the defensive side of Vertigo, Endpoint struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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