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Vantagem das equipes
Registros Partida
Registro/Tempo/Mapa
Val/M
Feito por
Rival
A sequência de vitórias das rodadas
103
Granadas de isca lançadas
41.291
Flash cego no mapa (opp)
8730
HE kills no mapa
31.127
AK47 kills no mapa
186.732
Rodada rápida (sec)
00:33s01:54s
Danos (total/rodada)
39973
Pontuação do jogador (rodada)
35161012
Tiros (total/rodada)
9616
Múltiplos kills x-
4
Histórico % de êxito dos mapas Últimos 6 meses
Vertigo
100%
Train
100%
Nuke
70%
Dust II
33%
Inferno
25%
Overpass
23%
Mirage
2%
Últimos 5 mapas
Vertigo
100%
1
25
Train
100%
4
2
Nuke
70%
20
0
Dust II
33%
6
10
Inferno
42%
12
8
Overpass
56%
9
4
Mirage
62%
13
4
Últimos 5 mapas
Vertigo
0%
1
4
Train
0%
1
2
Nuke
0%
1
4
Dust II
0%
2
1
Inferno
67%
3
0
Overpass
33%
3
1
Mirage
60%
5
0
Info
Match analysis of Chaos vs Yeah by the Bo3.gg Team
In the CS2 match between Chaos and Yeah, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Mirage, Overpass, Vertigo, and victory was secured by Chaos. The MVP of this match was Swisher.
Chaos analytics
The team Chaos secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Vertigo. They also successfully set 0 bombs during the match.
The standout players for Chaos were Xeppaa contributed 70 kills and leaf contributed 65 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 31804 overall damage.
On the defensive side, Chaos held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Yeah analytics
The team Yeah managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Yeah were Swisher contributed 75 kills and f4stzin contributed 74 kills. 34117 of total damage by Yeah could not prevent Chaos from securing the victory
On the defensive side, Yeah struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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