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Registros Partida
Registro/Tempo/Mapa
Val/M
Feito por
Rival
AUG kills on a map
92.6098
Danos por AUG (média/rodada)
41.28.1
USP mortas no mapa
41.616
Dano por USP (média/rodada)
16.94.6
Dano por USP (média/rodada)
13.64.6
Granadas de isca lançadas
41.291
Eco ganha compra integral
1
Tiros (total/rodada)
8916
Múltiplos kills x-
4
Duração do flash numa rodada (sec)
00:20s00:05s
Histórico % de êxito dos mapas Últimos 6 meses
Nuke
71%
Dust II
54%
Overpass
50%
Mirage
33%
Ancient
20%
Vertigo
19%
Inferno
8%
Últimos 5 mapas
Nuke
71%
28
3
Dust II
54%
24
18
Overpass
75%
24
5
Mirage
0%
0
48
Ancient
70%
10
9
Vertigo
69%
13
26
Inferno
75%
16
13
Últimos 5 mapas
Nuke
0%
0
6
Dust II
0%
0
2
Overpass
25%
4
0
Mirage
33%
3
1
Ancient
50%
2
3
Vertigo
50%
2
1
Inferno
67%
3
0
Info
Match analysis of Bravos vs Mad Kings by the Bo3.gg Team
In the CS2 match between Bravos and Mad Kings, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Overpass, and victory was secured by Bravos. The MVP of this match was JOTA.
Bravos analytics
The team Bravos secured 16 out of 22 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Overpass. They also successfully set 2 bombs during the match.
The standout players for Bravos were JOTA contributed 22 kills and danoco contributed 23 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 9481 overall damage.
On the defensive side, Bravos held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control proved to be crucial.
Mad Kings analytics
The team Mad Kings managed to secure 6 out of 22 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 1 plants during the match did not lead the team to victory.
The standout players for Mad Kings were Slayerhz contributed 19 kills and NotJuanjo contributed 15 kills. 7269 of total damage by Mad Kings could not prevent Bravos from securing the victory
On the defensive side, Mad Kings struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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