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Alliance Placar Vertigo (M0)

+/-

PONTOS DAS RODADAS

19

20

9

-1

105

6:3

4

0

7.0

+17%

17

13

2

+4

75

3:1

4

0

6.6

+11%

14

17

6

-3

78

3:1

2

2

6.1

-1%

15

12

6

+3

60

1:0

3

0

5.9

+5%

13

14

3

-1

62

3:3

3

0

5.6

-4%

Total

78

76

26

+2

379

16:8

16

2

6.3

+6%

Endpoint Placar Vertigo (M0)

+/-

PONTOS DAS RODADAS

22

14

7

+8

94

4:4

8

1

7.4

+26%

18

15

5

+3

89

0:2

5

1

6.5

+9%

14

17

4

-3

69

3:3

2

1

6.0

-10%

14

14

4

0

72

0:3

2

1

5.9

-3%

7

18

2

-11

32

1:4

0

0

4.2

-37%

Total

75

78

22

-3

356

8:16

17

4

6.0

-3%

Vantagens da equipe Vertigo (M0)
Info
Map Analysis of Alliance vs Endpoint by the Bo3.gg Team

Alliance on Vertigo Analysis

Alliance demonstrated their prowers on Vertigo, securing 13 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Alliance on Vertigo were PlesseN, who contributed 19 kills, and twist, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9107 overall damage.


On the defensive side of Vertigo, Alliance held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Endpoint on Vertigo Analysis

Vertigo proved to be a challenging battleground for Endpoint, as they managed to secure 11 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Endpoint on Vertigo included AZUWU, who contributed 22 kills, and CRUC1AL, who added 18 kills. Despite their individual efforts, inflicting 8547 total damage, Endpoint couldn't prevent Alliance from securing victory on Vertigo


On the defensive side of Vertigo, Endpoint struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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