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Inferno is one of the most iconic maps in CS2, known for its tight chokepoints, strategic play, and crucial utility usage. Learning callouts is essential for effective team communication, fast rotations, and executing strategies efficiently.
In this guide, we will cover Inferno map callouts, explaining their importance and tactical use. Whether you're a beginner or a seasoned player, understanding Inferno CS2 callouts will help you dominate your matches.
Main Callouts on Inferno Map CS2
The Inferno map CS2 consists of three key areas: A-Site, B-Site, and Mid. Below are the main ones, broken down by site and map control zones.
Inferno A Site Callouts
A-Site has multiple access points and key locations that impact round outcomes.
Callout | Description |
Pit | A defensive spot near A-Site, offering cover. |
Balcony | Overlooks A-Site, commonly used for aggressive plays. |
Graveyard | A corner near Pit, useful for hiding during post-plants. |
Site | The main bomb plant zone. |
Library | A CT-side rotation spot near A. |
Short | The entrance from Mid to A-Site. |
Long | A wider path connecting Mid and A-Site. |
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Inferno B Site Callouts
B-Site is a critical bombsite with multiple angles for both attackers and defenders. So here are the main Inferno B site callouts:
Callout | Description |
Banana | The long path leading to B, heavily contested early in rounds. |
Car | A cover position at the top of Banana. |
CT Spawn | The rotation point from A to B. |
New Box | A common hiding spot at B-Site. |
First/Second Oranges | Two positions near the bomb plant zone. |
Fountain | Central structure in B-Site, used for cover. |
Dark | A corner on B-Site for holding angles. |
Other Important Inferno Callouts
These locations are essential for overall map control.
- T-Spawn: Terrorist starting area.
- CT-Spawn: Counter-Terrorist starting area.
- Mid: The central path connecting both bombsites.
- Alt Mid: A secondary route to A-Site.
- Second Mid: An alternative Mid entry for Terrorists.
- Apps: The building leading to A-Site Balcony.
- Arch: A defensive connector between Mid and A-Site.
Best Strategies for Playing Inferno
Terrorist Side (T-Side):
- Mid Control is Key: Controlling Mid opens paths to both sites.
- Banana Pressure: Gaining control of Banana weakens B defenses.
- Utility is Essential: Smoke CT Spawn and Coffins for easier B-site takes.
Counter-Terrorist Side (CT-Side):
- Use Utility to Delay: Molotovs and smokes at Banana slow down enemy advances.
- Hold Angles at Short and Long: These are high-traffic zones for A pushes.
- Play for Retakes When Necessary: Instead of forcing holds, retake as a team.
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Common Mistakes to Avoid on Inferno
Many players struggle on Inferno due to common mistakes.
- Not Using Smokes and Flashes: Utility is key to success.
- Ignoring Mid Control: Losing Mid limits options for attacks or retakes.
- Overextending on Defense: Holding too far forward can lead to early picks.
- Rushing B Without Map Control: Taking Banana control is essential before executing.
- Stacking a Site Too Early: Leaving a bombsite open can cost rounds.
History of Inferno in CS2
Inferno has been a staple of Counter-Strike for years, undergoing multiple reworks. In CS2, it features improved visuals, lighting, and refined bombsite layouts. Inferno has remained consistent, making it easier for players transitioning from CS:GO.
Professional play on Inferno revolves around heavy utility usage and strategic map control. Teams fight for Mid and Banana early, setting up late-round site takes based on enemy positioning.
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Mastering callouts is essential for improving team coordination and increasing win rates. Whether you're playing on Inferno A Site, pushing through Banana, or holding Mid, this article will help you make faster, smarter decisions. If you’re serious about Inferno callouts CS2, practice callouts in your matches, communicate effectively with your team, and refine your strategies based on professional gameplay.
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