Maden

Pavle Bošković

Maden settings

Download Maden config 2026
Ninjas in Pyjamas Maden settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
DPI80044%
Sensitivity27%
eDPI16001%
Zoom Sensitivity1.170%
Windows Sensitivity41%
Hz400014%
sensitivity 2; zoom_sensitivity 1.17
AIM Statslast 15 matches

Stats

Value

Avg

Overall avg

Headshots

0.43

0.31

Headshots %

56%

46%

Shots

11.67

12.28

Accuracy

19.9%

17%

Sensitivity compare

Avg 1.56

Crosshair
preview
Center DotNo
Length2
Gap-2
Thickness0
OutlineNo
Outline Thickness0
Red250
Green250
Blue250
Alpha EnabledYes
Alpha250
T StyleNo
Deployed Weapon GapNo
Sniper Width0
StyleClassic Static
ColorGreen
Follow RecoilNo
Split Distance7
Fixed Gap3
Inner Split Alpha1
Outer Split Alpha0.5
Split Size Ratio0.5
CSGO-APUbr-wAzbN-V3EGL-bdpjA-Ko74E
Accuracy statsLast 15 matches

Body part

Hits%

Head

1.4K22%

Chest

3K46%

Stomach

92415%

Arms

71811%

Legs

3425%

Video Settings
preview
Advanced Video
Boost Player ContrastEnabled47%
NVIDIA Reflex Low LatencyEnabled18%
Model Texture DetailMedium9%
V-SyncDisabled48%
Fidelity FX Super ResolutionDisabled (Highest Quality)43%
Maximum FPS In GameUnknown65%
NVIDIA G SyncUnknown65%
Multisampling Anti Aliasing Mode8x MSAA19%
Global Shadow QualityHigh36%
Dynamic ShadowsUnknown65%
Particle DetailMedium2%
Shader DetailHigh12%
Texture Filtering ModeAnisotropic 16x5%
Ambient OcclusionMedium13%
High Dynamic RangeQuality35%
Video
Display ModeFullscreen93%
Resolution1280x96045%
Aspect Ratio4:359%
Scaling ModeStretched73%
Monitor settings
Game Settings
Black Equalizer59%
Low Blue Light103%
Color Vibrance1512%
DyAcPremium70%
viewmodel
preview
BobFalse50%
Offset Z-1.572%
Preset Pos262%
Offset X2.577%
Offset Y068%
FOV6881%
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 2;
Primary deviceslast 15 matches

Stats

Value

Avg

Overall avg

AK47 kills

0.328

0.24

AK47 damage

32.32

24.98

AWP kills

0.003

0.081

AWP damage

0.45

7.39

M4A1 kills

0.218

0.114

M4A1 damage

22.39

11.76

Launch options
-freq 240 -novid -nojoy +mat_queue_mode 2 +mat_vignette_enable 0 -high -threads
-freq 240
Sets the screen refresh rate. Example: -refresh 144
-novid 
Skips the intro videos when launching CS2, getting you to the menu faster
-nojoy 
Disables joystick support, freeing up memory resources
-high 
Sets CS2 process to high priority, allocating more CPU resources
-threads 
Specifies number of CPU threads (match to your CPU)
HUD Scale0.8513%
HUD ColorOrange1%
Radar
preview
Radar Centers The PlayerYes56%
Toggle Shape With ScoreboardYes58%
Radar Map Zoom0.53%
Radar HUD Size136%
Radar Is RotatingYes66%
FAQ
Maden currently plays with a sensitivity setting of 2 and a DPI of 800, resulting in an effective eDPI of 1600. This combination strikes a balance between quick flicks and precise tracking, which is ideal for competitive play where both rapid target acquisition and accurate aim are crucial.
Maden uses a classic static crosshair with a very small gap and minimal length, along with no center dot or outline, and a bright green color. This minimalistic and static design ensures the crosshair remains unobtrusive, allowing for clear visibility of opponents and the environment, which can greatly aid in precise aiming during high-pressure situations.
Maden plays on a ZOWIE XL2566K monitor, which is renowned for its high refresh rate and esports-focused features. He utilizes premium DyAc, color vibrance set to 15, low blue light at 10, and black equalizer at 5, all of which enhance visual clarity and reduce eye strain, helping him spot enemies more easily and react faster during matches.
Maden uses a 1280x960 resolution with a 4:3 aspect ratio on fullscreen and stretched scaling, complemented by high shader and shadow quality, medium particle and texture details, anisotropic 16x filtering, and 8x MSAA anti-aliasing. These settings prioritize high frame rates and visibility, reducing visual clutter while maintaining crispness for crucial in-game details.
Maden's launch options include commands like '-freq 240', '-novid', '-nojoy', '+mat_queue_mode 2', '+mat_vignette_enable 0', '-high', and '-threads'. These settings are tailored to maximize performance by setting the monitor refresh rate, disabling unnecessary startup videos and controller support, optimizing CPU threading, and ensuring the game runs at high priority for smoother gameplay.
He sets his HUD color to orange and scales it to 0.85, providing a compact yet visible interface. For the radar, he uses a full-size HUD, a 0.5 map zoom, a rotating display that centers on the player, and enables toggling the radar shape with the scoreboard. This setup ensures he always has clear and immediate access to vital positional information without visual distractions.
Maden's current keyboard is the Razer Huntsman V3 Pro TKL White, which offers rapid response and tactile feedback, while his mousepad is the SteelSeries QcK Heavy, known for its consistent glide and large surface area. This combination allows for precise, comfortable, and reliable input during extended play sessions at the highest level.
Maden uses the Logitech G PRO X 2 Headset Black for his main audio, complemented by Logitech G333 Purple earphones. High-quality audio gear like this is essential for competitive Counter-Strike, as it delivers accurate positional cues, helping him pinpoint enemy movements and actions with clarity and speed.
Maden uses a viewmodel with a field of view set to 68, an x-offset of 2.5, y-offset of 0, and z-offset of -1.5, along with the preset position 2. This configuration places the weapon model further to the side and slightly lower, maximizing screen real estate and visibility, which can be crucial for spotting opponents and navigating tight corners.
Maden has NVIDIA Reflex Low Latency enabled and boost player contrast activated. These features help reduce input lag and enhance enemy visibility, which are both vital for maintaining peak reaction times and ensuring that opponents stand out clearly against the environment, giving him a technical edge in split-second firefights.
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