falltw

Alexandr Chernukhin

falltw settings

Download falltw config 2026
falltw settings and setup, including CFG, crosshair, viewmodel, sensitivity and more
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Mouse settings
DPI80045%
eDPI301.60%
Windows Sensitivity689%
ADS SensitivityUnknown46%
Sensitivity0.3770%
Hz100067%
Scoped Sensitivity168%
Raw Input BufferOn57%
sensitivity 0.377
AIM Stats

Stats

Value

Avg

Overall avg

There are currently no data

Sensitivity compare

Avg 1.53

Video Settings
preview
General
Aspect Ratio4:357%
Aspect Ratio MethodFill69%
Display ModeFullscreen93%
Resolution1280x96043%
Graphics Quality
Material QualityLow77%
Multithreaded RenderingOff4%
Anisotropic Filtering4x23%
Texture QualityLow76%
Cast ShadowsOff73%
Detail QualityLow77%
BloomOff62%
DistortionOff77%
Improve ClarityOff68%
VignetteOff76%
UI QualityLow75%
V-SyncOff24%
Anti AliasingMSAA 2x11%
Experimental SharpeningOn9%
Accessibility
Enemy Highlight ColorRed (Default)10%
Keybinds
walk
L-Shift
use_object
E
equip_primary_weapon
1
use_equip_ability2
X
use_equip_ability_ultimate
5
crouch
L-Ctrl
jump
Space Bar / Mouse Wheel Down
equip_spike
4
equip_secondary_weapon
2
use_equip_ability3
C
equip_melee_weapon
3
use_equip_ability1
Z
FAQ
falltw currently uses the Razer Deathadder V3 Pro Black mouse set at 800 DPI and a sensitivity value of 0.377. This combination results in an effective eDPI of 301.6, which is a balanced choice that offers both precision for aiming and enough speed for quick movements, catering to the fast-paced demands of Valorant.
There is no specific crosshair configuration data provided for falltw, so details about his crosshair setup are unavailable. This means we cannot analyze his preferences regarding color, thickness, or dynamic/static characteristics.
falltw uses the ZOWIE XL2566K monitor, which is renowned for its high refresh rate and low input lag. Such a monitor allows for very smooth and responsive gameplay, giving falltw a competitive edge by providing clearer visuals and quicker reaction times in high-stakes situations.
falltw prioritizes performance in his video settings by using a 1280x960 resolution in a 4:3 aspect ratio with the display mode set to fullscreen. Most graphical enhancements such as bloom, vignette, distortion, cast shadows, and improve clarity are turned off, while texture, material, and detail quality are set to low. This setup minimizes distractions and maximizes frame rates, which is essential for competitive play.
falltw uses the Razer Huntsman V3 Pro TKL Black keyboard and customizes his keybinds for efficient access. For instance, he binds jump to both the Space Bar and Mouse Wheel Down for versatility, walk to Left Shift, and crouch to Left Ctrl. Ability keys are mapped to Z, X, and C, while weapon and spike controls are clearly separated, ensuring quick and intuitive access during gameplay.
falltw sets his minimap size and zoom to 0.9, keeps the orientation based on side, and turns off centering on the player. He enables vision cones and always displays map region names. These settings offer a broad situational overview, helping him and his team track enemy positions and coordinate strategies more effectively.
falltw relies on the Razer BlackShark V2 Pro Black headset, a popular choice among professional gamers for its clear soundstage and good noise isolation. This headset enables him to accurately pinpoint enemy footsteps and in-game cues, which is critical for making informed decisions and reacting swiftly in matches.
falltw uses the SteelSeries QcK+ mousepad, which is known for its consistent glide and ample surface area. This mousepad provides reliable tracking and smooth movement, which are vital for maintaining accuracy and comfort during extended gaming sessions.
falltw sets anti-aliasing to MSAA 2x and anisotropic filtering to 4x. This configuration provides a balance between visual clarity and performance, reducing jagged edges and improving texture sharpness without significantly impacting frame rates, which is crucial for maintaining smooth gameplay.
falltw enables experimental sharpening to enhance image clarity, making it easier to spot opponents at a distance. However, he keeps multithreaded rendering off, likely to avoid potential performance inconsistencies or input lag, favoring a stable and responsive gaming experience.
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