VELOX Tablica wyników Inferno (M1)

+/-

WYNIKI RUND

MVP

20

8

4

+12

126

3:1

5

0

8.8

+41%

18

1

3

+17

84

0:0

6

2

8.5

+47%

16

10

3

+6

118

6:0

3

0

8.1

+33%

13

8

3

+5

83

1:2

4

0

6.5

-3%

5

10

2

-5

47

1:2

1

0

4.4

-15%

Ogółeml

72

37

15

+35

459

11:5

19

2

7.3

+20%

GTZ Tablica wyników Inferno (M1)

+/-

WYNIKI RUND

11

14

2

-3

85

0:1

3

0

5.9

+5%

7

14

3

-7

54

2:1

1

0

5.0

-16%

8

14

2

-6

68

0:2

2

0

5.0

-18%

6

15

4

-9

60

2:2

1

0

4.5

-21%

5

15

4

-10

46

1:5

0

0

4.0

-29%

Ogółeml

37

72

15

-35

313

5:11

7

0

4.9

-16%

Przewaga drużyn Inferno (M1)
Informacja
Map Analysis of VELOX vs GTZ by the Bo3.gg Team

VELOX on Inferno Analysis

VELOX demonstrated their prowers on Inferno, securing 14 out of 16 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for VELOX on Inferno were Shr, who contributed 20 kills, and frezbyyc, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 7341 overall damage.


On the defensive side of Inferno, VELOX held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


GTZ on Inferno Analysis

Inferno proved to be a challenging battleground for GTZ, as they managed to secure 2 out of 16 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for GTZ on Inferno included dead, who contributed 11 kills, and Linko, who added 7 kills. Despite their individual efforts, inflicting 5006 total damage, GTZ couldn't prevent VELOX from securing victory on Inferno


On the defensive side of Inferno, GTZ struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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