The Witchers Tablica wyników Vertigo (M1)

+/-

WYNIKI RUND

26

17

4

+9

83

9:2

9

0

7.3

+8%

23

18

6

+5

88

2:1

6

0

6.8

+15%

17

21

13

-4

80

5:1

4

0

6.3

+4%

21

18

4

+3

67

2:1

4

0

6.1

+5%

19

23

4

-4

72

1:6

4

0

5.3

-6%

Ogółeml

106

97

31

+9

391

19:11

27

0

6.4

+5%

00NATION Tablica wyników Vertigo (M1)

+/-

WYNIKI RUND

22

22

6

0

82

5:4

6

0

6.2

0%

23

20

6

+3

83

2:5

6

0

6.1

+3%

21

19

6

+2

71

1:1

6

1

6.0

+9%

20

23

13

-3

75

2:3

5

0

5.8

+4%

11

23

5

-12

40

1:6

1

0

4.0

-36%

Ogółeml

97

107

36

-10

351

11:19

24

1

5.6

-4%

Przewaga drużyn Vertigo (M1)
Informacja
Map Analysis of The Witchers vs 00NATION by the Bo3.gg Team

The Witchers on Vertigo Analysis

The Witchers demonstrated their prowers on Vertigo, securing 16 out of 30 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for The Witchers on Vertigo were smooya, who contributed 26 kills, and Sdaim, who added 23 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 11630 overall damage.


On the defensive side of Vertigo, The Witchers held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


00NATION on Vertigo Analysis

Vertigo proved to be a challenging battleground for 00NATION, as they managed to secure 14 out of 30 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 00NATION on Vertigo included JDC, who contributed 22 kills, and syrsoN, who added 23 kills. Despite their individual efforts, inflicting 10523 total damage, 00NATION couldn't prevent The Witchers from securing victory on Vertigo


On the defensive side of Vertigo, 00NATION struggled to hold their ground, successfully defending 9 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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