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RekordyMecz
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Zabójstwa za pomocą GLOCK na mapie
41.4429
Szybka Runda (sec)
00:27s01:54s
Szybka Runda (sec)
00:27s01:54s
Szybka Runda (sec)
00:32s01:54s
Szybka Runda (sec)
00:32s01:54s
Szybka Runda (sec)
00:28s01:54s
Wynik gracza (runda)
40551011
Wynik gracza (runda)
37871011
Multikill x-
4
Multikill x-
4
Składy
Skład
- Starter
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Anubis
100%
Overpass
50%
Ancient
50%
Inferno
33%
Vertigo
0%
Nuke
0%
Mirage
0%
Ostatnie 5 map
Anubis
100%
1
1
Overpass
0%
0
2
Ancient
0%
1
1
Inferno
0%
1
0
Vertigo
0%
1
0
Nuke
33%
3
0
Mirage
0%
1
2
Ostatnie 5 map
Anubis
0%
1
6
Overpass
50%
2
6
Ancient
50%
2
0
Inferno
33%
3
3
Vertigo
0%
2
1
Nuke
33%
3
3
Mirage
0%
0
9
Ostatnie wyniki
Łeb w łeb
Poprzednie mecze
- lllwl
- lwllw
Informacja
Match analysis of Villainous vs Hound by the Bo3.gg Team
In the CS2 match between Villainous and Hound, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Nuke, and victory was secured by Villainous. The MVP of this match was .
Villainous analytics
The team Villainous secured 0 out of 22 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke. They also successfully set 0 bombs during the match.
The standout players for Villainous were contributed 0 kills and contributed 0 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 0 overall damage.
On the defensive side, Villainous held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Hound analytics
The team Hound managed to secure 0 out of 22 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Hound were contributed 0 kills and contributed 0 kills. 0 of total damage by Hound could not prevent Villainous from securing the victory
On the defensive side, Hound struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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