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RekordyMecz
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Szybkie podłożenie bomby (sec)
00:33s01:27s
Szybkie podłożenie bomby (sec)
00:33s01:27s
Szybkie podłożenie bomby (sec)
00:27s01:27s
Rzucenie dymówki na mapie
2114.8354
Zabójstwa za pomocą GLOCK na mapie
41.4429
Obrażenia od GLOCK (avg/round)
16.93.9
Eco wygrywa pełny zakup
1
Obrażenia (total/round)
40073
Wynik gracza (runda)
36171011
Strzały (total/round)
9816
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Vertigo
67%
Nuke
67%
Anubis
35%
Mirage
32%
Overpass
25%
Ancient
21%
Inferno
0%
Ostatnie 5 map
Vertigo
67%
3
4
Nuke
100%
2
1
Anubis
25%
4
2
Mirage
25%
4
2
Overpass
100%
1
9
Ancient
29%
7
1
Inferno
0%
0
11
Ostatnie 5 map
Vertigo
0%
0
16
Nuke
33%
3
8
Anubis
60%
10
2
Mirage
57%
7
2
Overpass
75%
4
6
Ancient
50%
8
6
Inferno
0%
2
10
Ostatnie wyniki
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Informacja
Match analysis of LAG vs MIGHT by the Bo3.gg Team
In the CS2 match between LAG and MIGHT, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Ancient, and victory was secured by LAG. The MVP of this match was nicx.
LAG analytics
The team LAG secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 0 bombs during the match.
The standout players for LAG were nicx contributed 21 kills and ogwizard contributed 17 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8538 overall damage.
On the defensive side, LAG held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
MIGHT analytics
The team MIGHT managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for MIGHT were djay contributed 17 kills and Snakes contributed 14 kills. 7259 of total damage by MIGHT could not prevent LAG from securing the victory
On the defensive side, MIGHT struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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