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Grayhound Tablica wyników Vertigo (M1)

+/-

WYNIKI RUND

MVP

28

12

5

+16

129

5:0

6

0

9.1

+45%

19

12

3

+7

78

3:0

5

1

6.9

+19%

15

11

4

+4

65

3:0

5

1

6.6

+7%

15

12

6

+3

84

1:2

5

0

6.3

+3%

15

16

4

-1

86

4:4

4

0

6.0

-6%

Ogółeml

92

63

22

+29

442

16:6

25

2

7.0

+14%

DGG Tablica wyników Vertigo (M1)

+/-

WYNIKI RUND

18

19

3

-1

86

1:2

6

1

6.3

0%

14

19

4

-5

69

2:2

3

0

5.6

-15%

13

16

1

-3

68

0:3

4

1

5.2

-10%

13

19

1

-6

64

3:4

3

0

5.2

-13%

5

20

3

-15

45

0:5

1

0

3.7

-44%

Ogółeml

63

93

12

-30

333

6:16

17

2

5.2

-16%

Przewaga drużyn Vertigo (M1)
Informacja
Map Analysis of Grayhound vs DGG by the Bo3.gg Team

Grayhound on Vertigo Analysis

Grayhound demonstrated their prowers on Vertigo, securing 16 out of 22 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Grayhound on Vertigo were INS, who contributed 28 kills, and aliStair, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9728 overall damage.


On the defensive side of Vertigo, Grayhound held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


DGG on Vertigo Analysis

Vertigo proved to be a challenging battleground for DGG, as they managed to secure 6 out of 22 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for DGG on Vertigo included apocdud, who contributed 18 kills, and zeph, who added 14 kills. Despite their individual efforts, inflicting 7316 total damage, DGG couldn't prevent Grayhound from securing victory on Vertigo


On the defensive side of Vertigo, DGG struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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