Przewaga drużyn Inferno (M2)
Rekordy Inferno
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Czas trwania oślepienia flashem na mapie (sec)
01:45s00:39s
Oślepienie flashem na mapie (opp)
8730
Zabójstwa za pomocą USP na mapie
41.6158
Obrażenia od USP (avg/round)
14.24.6
Wynik gracza (runda)
37371012
Multikill x-
4
Clutch (przeciwnicy)
2
Zabójstwa kolegów z drużyny
1
Samobójstwo
1
Obrażenia od koktajla Mołotowa (total/round)
11723.8
Informacja
Map Analysis of Evil Geniuses vs ARCRED by the Bo3.gg Team
Evil Geniuses on Inferno Analysis
Evil Geniuses demonstrated their prowers on Inferno, securing 16 out of 26 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Evil Geniuses on Inferno were Junior, who contributed 25 kills, and HexT, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 10287 overall damage.
On the defensive side of Inferno, Evil Geniuses held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
ARCRED on Inferno Analysis
Inferno proved to be a challenging battleground for ARCRED, as they managed to secure 10 out of 26 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for ARCRED on Inferno included Ryujin, who contributed 19 kills, and hurtslxrd, who added 16 kills. Despite their individual efforts, inflicting 8553 total damage, ARCRED couldn't prevent Evil Geniuses from securing victory on Inferno
On the defensive side of Inferno, ARCRED struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
0 Komentarze