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RekordyMecz
Rekord/Czas/Mapa
W/Ś
Ustaw według
Rywal
Zabójstwa za pomocą M4A1 na mapie
114.6963
Obrażenia od M4A1 (avg/round)
5516.7
Celność strzałów (%)
47%18%
Zabójstwa za pomocą AWP na mapie
156.5798
Obrażenia od AWP (avg/round)
67.221.6
Clutch (przeciwnicy)
2
Czas trwania oślepienia flashem w rundzie (sec)
00:16s00:05s
Historyczny Współczynnik wygranych map Ostatnie 6 miesięcy
Dust II
67%
Inferno
42%
Vertigo
33%
Ancient
33%
Overpass
20%
Nuke
0%
Mirage
0%
Ostatnie 5 map
Dust II
13%
8
4
Inferno
25%
12
0
Vertigo
33%
3
9
Ancient
0%
0
14
Overpass
20%
5
7
Nuke
0%
9
4
Mirage
50%
6
6
Ostatnie 5 map
Dust II
80%
5
0
Inferno
67%
3
2
Vertigo
0%
0
8
Ancient
33%
3
2
Overpass
0%
0
6
Nuke
0%
5
5
Mirage
50%
4
0
Ostatnie wyniki
Łeb w łeb
Poprzednie mecze
- lllll
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Informacja
Match analysis of Evil Geniuses vs 00NATION by the Bo3.gg Team
In the CS2 match between Evil Geniuses and 00NATION, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Mirage, and victory was secured by Evil Geniuses. The MVP of this match was CeRq.
Evil Geniuses analytics
The team Evil Geniuses secured 15 out of 20 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage. They also successfully set 1 bombs during the match.
The standout players for Evil Geniuses were CeRq contributed 20 kills and MICHU contributed 17 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8739 overall damage.
On the defensive side, Evil Geniuses held their ground firmly, successfully defending 10 bomb plants. Their defensive coordination and site control proved to be crucial.
00NATION analytics
The team 00NATION managed to secure 5 out of 20 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 2 plants during the match did not lead the team to victory.
The standout players for 00NATION were HEN1 contributed 14 kills and vsm contributed 10 kills. 5969 of total damage by 00NATION could not prevent Evil Geniuses from securing the victory
On the defensive side, 00NATION struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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