TaZ suggested a feature from CS 1.6 that would fit perfectly into CS2

TaZ suggested a feature from CS 1.6 that would fit perfectly into CS2

Today in his official X Polish CS legend Wiktor "TaZ" Wojtas suggested a trick from CS 1.6, which would fit perfectly into CS2. In his opinion it would be interesting to see skins on models from the legendary version of the game CS 1.6!

Wouldn't it be cool to see more agent skins in CS2 pro games?
We have weapon skins, but people don't know who is attacking their site except from the demos.
Back in CS 1.6 it was a way to express yourself, an intimidation factor, or a way to mimic games.
Everyone knew the skins of the best players... even when they were playing FFA.
I mean, we all know Valve will implement this sooner or later... skins/agents/team skins... why not implement it sooner?
Let's have more fun!

Wiktor "TaZ" Wojtas means to transfer skins on models from CS 1.6 to CS2, as well as to give the opportunity to choose them before each match. You ask, and what is the difference now, because we can also choose any of the available skins on the character and go to play.

But, the point is that in CS 1.6 was initially available four models from which the player could choose any of his choice.

 
 
 
 

And the most interesting thing is that all professional matches were played with these models. But now professional players have a verbal agreement not to use the models in official matches, because some models at certain positions on the map can blend in with the terrain.

For example, as on this photo:

 
 

It would also be cool to return graffiti from CS 1.6. It is clear that Vavle will no longer give as before to upload any content and any pictures for graffiti, but at least return all those that were - it would be cool!

 
 

Recall that on Inferno in CS2 developers honored the memory of past versions and added a hidden room where there is a TV, and there play sound from CS 1.6:

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