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55
77
22
-22
321
6:14
12
2
-16%
Teams advantage Inferno (M1)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
Molotov damage (avg/round)
102.1
Flash duration on a map (sec)
01:09s00:36s
Flash blinded on a map (opp)
5128
HE damage (avg/round)
123.4
USP damage (avg/round)
16.24.8
HE damage (avg/round)
163.4
Flash duration on a map (sec)
01:21s00:36s
GLOCK kills on a map
31.4482
Molotov damage (avg/round)
7.22.1
Assists on a map
134.4315
Info
Map Analysis of Zero Tenacity vs 3DMAX by the Bo3.gg Team
3DMAX on Inferno Analysis
3DMAX demonstrated their prowers on Inferno, securing 13 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for 3DMAX on Inferno were Djoko, who contributed 22 kills, and Maka, who added 15 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 8245 overall damage.
On the defensive side of Inferno, 3DMAX held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Zero Tenacity on Inferno Analysis
Inferno proved to be a challenging battleground for Zero Tenacity, as they managed to secure 7 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Zero Tenacity on Inferno included Cjoffo, who contributed 17 kills, and brutmonster, who added 13 kills. Despite their individual efforts, inflicting 6417 total damage, Zero Tenacity couldn't prevent 3DMAX from securing victory on Inferno
On the defensive side of Inferno, Zero Tenacity struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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