Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:35s01:30s
Fast bomb plant (sec)
00:30s01:30s
GLOCK kills on a map
41.4398
GLOCK damage (avg/round)
14.93.8
Molotov kills on a map
21.0849
Molotov damage (avg/round)
6.62
Flash blinded on a map (opp)
6230
Player score (round)
35951012
Multikill x-
4
Fast bomb plant (sec)
00:22s01:30s
Historical Maps winrate Last 6 months
Vertigo
y
75%
Ancient
y
64%
Overpass
y
60%
Inferno
y
55%
Nuke
y
27%
Dust II
0%
Mirage
0%
Anubis
0%
Last 5 maps
Vertigo
100%
1
5
Ancient
100%
1
7
Overpass
60%
5
3
Inferno
80%
5
0
Nuke
67%
3
2
Dust II
0%
0
0
Mirage
0%
0
1
Anubis
0%
0
8
Last 5 maps
Vertigo
25%
4
3
Ancient
36%
11
2
Overpass
0%
3
8
Inferno
25%
12
0
Nuke
40%
5
3
Dust II
0%
0
9
Mirage
0%
8
4
Anubis
0%
0
3
Info
Match analysis of yur vs Mad Kings by the Bo3.gg Team
In the CS2 match between yur and Mad Kings, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Ancient, Nuke, and victory was secured by yur. The MVP of this match was tor1towOw.
yur analytics
The team yur secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Nuke. They also successfully set 0 bombs during the match.
The standout players for yur were CLASIA contributed 37 kills and reck contributed 36 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 18936 overall damage.
On the defensive side, yur held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Mad Kings analytics
The team Mad Kings managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Mad Kings were tor1towOw contributed 42 kills and Knight contributed 26 kills. 16132 of total damage by Mad Kings could not prevent yur from securing the victory
On the defensive side, Mad Kings struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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