Volt Scoreboard

+/-

MAPS SCORE

28

38

13

-10

75

11:5

7

0

Train6

5.8

0%

33

35

4

-2

63

3:1

8

0

Train6.8

5.7

0%

26

36

13

-10

75

4:6

6

0

Train6.1

5.4

0%

22

38

8

-16

63

5:9

5

2

Train4.7

5.3

0%

25

36

6

-11

55

1:0

6

1

Train6.1

5.0

0%

Total

134

183

44

-49

330

24:21

32

3

Ancient4.9

5.4

0%

Young Ninjas Scoreboard

+/-

MAPS SCORE

41

29

15

+12

94

4:4

11

0

Train6.1

7.1

0%

40

23

10

+17

93

1:4

10

1

Train6.7

7.0

0%

38

30

19

+8

90

7:5

10

1

Train6.8

6.8

0%

29

21

10

+8

68

4:2

5

1

Train5.9

6.2

0%

33

32

10

+1

76

4:8

9

0

Train6

5.8

0%

Total

181

135

64

+46

421

20:23

45

3

Ancient6.9

6.6

0%

score predict & Analytics Insights
2 - 0
2 - 1
1 - 2
Result
0 - 2
Teams advantage

There are currently no games data
Lineups
Lineup
Picks & bans
Inferno
Inferno
ban
Dust II
Dust II
ban
Train
Train
pick
Ancient
Ancient
pick
Anubis
Anubis
ban
Nuke
Nuke
ban
Mirage
Mirage
decider
Historical Maps winrate Last 6 months

Dust II

88%

Inferno

43%

Train

37%

Anubis

35%

Nuke

18%

Ancient

12%

Mirage

3%

Last 5 maps

Dust II

0%

3

4

l
l
l
fb

Inferno

43%

7

2

l
w
w
w

Train

27%

11

1

l
w
w
l
l

Anubis

36%

22

0

l
l
l
l
l

Nuke

0%

1

6

fb
fb
fb
fb
fb

Ancient

53%

17

1

w
w
w
w
w

Mirage

65%

20

0

l
w
w
l
l

Last 5 maps

Dust II

88%

16

1

w
l
w
w

Inferno

0%

0

14

fb
fb
fb
fb
fb

Train

64%

11

5

w
w
w
l

Anubis

71%

7

5

l
w
w
w

Nuke

18%

11

3

l
l
l
l
l

Ancient

41%

29

1

w
l
w
l

Mirage

68%

22

1

w
w
w
l
Last results
Head to head
The teams have not met in the last 6 months
Past matches
Info
Match analysis of Volt vs Young Ninjas by the Bo3.gg Team

In the CS2 match between Volt and Young Ninjas, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Ancient, Train, and victory was secured by Young Ninjas. The MVP of this match was MahaR.


Young Ninjas analytics

The team Young Ninjas secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Train. They also successfully set 0 bombs during the match.


The standout players for Young Ninjas were MahaR contributed 41 kills and BluePho3nix contributed 40 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 18943 overall damage.


On the defensive side, Young Ninjas held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.


Volt analytics

The team Volt managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.


The standout players for Volt were Maze contributed 28 kills and JBOEN contributed 33 kills. 15834 of total damage by Volt could not prevent Young Ninjas from securing the victory


On the defensive side, Volt struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.

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