Teams advantage Vertigo (M0)
Records Vertigo
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:35s01:30s
Fast bomb plant (sec)
00:26s01:30s
Fast bomb plant (sec)
00:25s01:30s
Fast bomb plant (sec)
00:34s01:30s
AK47 damage (avg/round)
59.925.3
Flash duration on a map (sec)
01:21s00:39s
Flash blinded on a map (opp)
5830
Deagle damage (avg/round)
18.15.4
Damage (total/round)
40073
Player score (round)
34721012
Info
Map Analysis of X13 vs Take Flyte by the Bo3.gg Team
Take Flyte on Vertigo Analysis
Take Flyte demonstrated their prowers on Vertigo, securing 16 out of 19 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Take Flyte on Vertigo were Umar, who contributed 23 kills, and Wolffe, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 8248 overall damage.
On the defensive side of Vertigo, Take Flyte held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
X13 on Vertigo Analysis
Vertigo proved to be a challenging battleground for X13, as they managed to secure 3 out of 19 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for X13 on Vertigo included Andrew, who contributed 15 kills, and Drewtheshrew, who added 10 kills. Despite their individual efforts, inflicting 5734 total damage, X13 couldn't prevent Take Flyte from securing victory on Vertigo
On the defensive side of Vertigo, X13 struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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